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{
"current_paper_index": 6,
"confirmed": false,
"section": "基础路线图",
"daily_summary": {
"description": "Claude / Cursor 每日论文总结任务。当前并行两条推进轨:(A) 高影响力精选「五类」轮转(全身控制核心 → 遥操作与模仿学习 → Locomotion 经典 → Sim-to-Real & Foundation Model → 仿真平台与工具 → 回到全身控制核心),覆盖 papers/03_High_Impact_Selection/ 全部 5 个子类;(B) 模块轮转(04 → 05 → ... → 14 → 04)。两条轨各自独立挑选,已有完整笔记的论文自动跳过。",
"high_impact_cycle": {
"categories": [
"全身控制核心",
"遥操作与模仿学习",
"Locomotion 经典",
"Sim-to-Real & Foundation Model",
"仿真平台与工具"
],
"categories_history": {
"before_2026-05-22": [
"全身控制核心",
"遥操作与模仿学习",
"仿真平台与工具"
],
"reason_for_change": "用户原始任务要求「在高影响力精选模块内循环」,应覆盖该模块全部 5 个子类;早期把「Locomotion 经典 / Sim-to-Real & Foundation Model」误标为另一路自动化责任、缩小到三类轮转,2026-05-22 更正为五类"
},
"last_category": "Locomotion 经典",
"last_completed": "H16 ECO: Energy-Constrained Optimization with RL for Humanoid Walking (arXiv:2602.06445)",
"last_completed_date": "2026-05-17",
"next_category": "全身控制核心",
"next_candidate": "高影响力精选 H1–H23(五类轮转)已于 2026-05-17 全部闭环。轨 A 暂无新的待写条目:请在 papers/PROGRESS.md「⭐ 高影响力精选」中补充新论文并同步目录,或明确下一批候选编号后再跑每日任务。总览见 papers/DAILY_SUMMARY_LOG.md"
},
"module_rotation": {
"description": "每天按模块轮转:04(WBC) → 05(行走运动) → 06(灵巧操作) → 07(遥操作) → 08(导航) → 09(状态估计) → 10(Sim2Real) → 11(仿真/基准) → 12(硬件) → 13(物理动画) → 14(人体动作) → 回到 04",
"order": [
"04_Loco-Manipulation_and_WBC",
"05_Locomotion",
"06_Manipulation",
"07_Teleoperation",
"08_Navigation",
"09_State_Estimation",
"10_Sim-to-Real",
"11_Simulation_Benchmark",
"12_Hardware_Design",
"13_Physics-Based_Animation",
"14_Human_Motion"
],
"last_module": "08_Navigation",
"last_index": 595,
"last_title": "TAPNAV: Humanoid Navigation through Tactile Active Perception (arXiv:2610.10748)",
"next_module": "09_State_Estimation",
"last_completed_date": "2026-10-11",
"note": "本日轮转到 08_Navigation。_data/papers.json 中 Navigation 条目均已有笔记,上游 awesome-humanoid-robot-learning Navigation 章节中尚无笔记的最新论文是 TAPNAV (arXiv:2610.10748, 2026-10-07, Georgia Tech LIDAR / Ye Zhao 组),新增为 PROGRESS #595。无视觉人形导航:G1 双手触觉末端主动探测,粒子滤波 SE(2) 信念 + 不确定度有界约束 A* + 期望信息增益(含无接触结果)选探测动作 + 上下身解耦 RL 全身控制;MuJoCo 四图平均 SR 95% vs Random-touch 77.5% / Sweep-touch 38.8% / Odometry-only 22.5%。代码 coming soon,仅含整体流程 mermaid。",
"last_date": "2026-10-11",
"next_candidate": null,
"last_completed": "TAPNAV: Humanoid Navigation through Tactile Active Perception (arXiv:2610.10748)"
},
"last_summary_index": 532,
"last_summary_date": "2026-09-18",
"last_summary_title": "ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting",
"next_summary_index": null,
"log": [
{
"date": "2026-09-13",
"index": 588,
"title": "World Translation: Minimizing Sim-to-Real Gap with Backward Dynamics Extraction and Unpaired Domain Translation",
"folder": "papers/10_Sim-to-Real/World_Translation__Minimizing_Sim-to-Real_Gap_via_Backward_Dynamics_Extraction",
"module": "10_Sim-to-Real",
"arxiv": "2607.18154",
"project_page": "",
"code": "论文未给出公开的 GitHub 仓库 / 项目主页链接;截至笔记时无源码",
"source": "⏳ 无公开源码(故无源码时序图),仅据论文描述给出方法流程 · real-to-sim 路线:针对学习式动力学模型的部分可观难题,提出反向动力学提取(从已观测转移里反向读出隐藏动力学信息,绕开「从历史恢复隐藏因素」的假设)+非配对域翻译(在仿真域/真实域间迁移动力学特征,保留内容只换风格);仿真器确定性与学习模型精确性互补 · 人形/四足/机械臂三类平台评测,隐藏因素越难从历史恢复增益越大 · Unitree Go2 真机部署改善策略迁移 · 浙江大学 · 逐际动力 LimX Dynamics · arXiv:2607.18154"
},
{
"date": "2026-09-12",
"index": 587,
"title": "KILVO: Kinematic-Inertial-LiDAR-Visual Odometry with Robust Multimodal Adaptation for Humanoid Robots",
"folder": "papers/09_State_Estimation/KILVO__Kinematic-Inertial-LiDAR-Visual_Odometry_for_Humanoid_Robots",
"module": "09_State_Estimation",
"arxiv": "2608.05647",
"project_page": "https://github.com/JixinGao/KILVO",
"code": "github.com/JixinGao/KILVO —— 已放出 15 段真机 rosbag 数据集,源码声明「code will be released soon」,截至笔记时未释出",
"source": "⏳ 源码未释出(故无源码时序图),仅据论文描述给出运行时序 · 面向人形的运动学-惯性-激光-视觉四模态紧耦合 ESIKF:异步-顺序混合更新(1kHz 运动学约束+接触估计 / 10Hz LiDAR+视觉顺序更新);免额外传感器接触估计>95% 准确、FPR≈3.67%;多模态自适应 KI/KIL/LIV/KILV 无缝切换;LIKO ATE≈0.0151m、真机≈0.0145m、1kHz 输出、单帧 13.99ms · BHR-B3 / Unitree G1 · IEEE/ASME TMECH 2026"
},
{
"date": "2026-09-11",
"index": 586,
"title": "TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model",
"folder": "papers/08_Navigation/TANGO__Whole-Body_Vision-Language_Navigation_in_Cluttered_Environments",
"module": "08_Navigation",
"arxiv": "2609.09158",
"project_page": "https://tango-vla.github.io/",
"code": "论文承诺开源(数据管线/数据集/VLA框架/权重/部署系统),截至笔记时尚未释出",
"source": "⏳ 代码未释出(故无源码时序图) · 首个杂乱环境人形全身 VLN 框架:语言指令 + 第一视角 RGB + 本体感知 → 29-DoF 关节角 + 6D 基座旋转,全身几何自适应避障;PET(Plan-Edit-Track) 仿真数据管线造 64,633 条无碰撞轨迹;System-2/1/0 分层 VLA(Qwen2.5VL-7B + 流匹配 MM-DiT + SONIC 跟踪器) 云-边协同;纯仿真训练零样本迁移 Unitree G1,真机杂乱 3D 10/15 成功、0.73 次碰撞/次 · CoRL 2026 · UC Berkeley/北大/清华/港大/普林斯顿"
},
{
"date": "2026-08-19",
"index": 572,
"title": "Handroid: Bridging Dexterous Hand and Humanoid",
"folder": "papers/12_Hardware_Design/Handroid__Bridging_Dexterous_Hand_and_Humanoid",
"module": "12_Hardware_Design",
"arxiv": "2607.16187",
"project_page": "https://handroid.org",
"code": "https://github.com/ruoguliii/handroid",
"source": "🌟 开源(MIT,代码/文档标注 Coming Soon 尚未完整释出,CAD@OnShape + BOM 已开放) · github.com/ruoguliii/handroid · 项目页 handroid.org · 桌面尺度可重构双形态机器人:同一批机电模块在 20-DoF 灵巧手与 25-DoF 桌面人形间物理重装,整机 27-DoF/0.33m/2.05kg · 统一控制学习栈(VisionPro+AnyTeleop 遥操作 / Diffusion Policy 抓取 / PPO@IsaacLab 手内操作 / ZMP+Mink IK+速度RL+Viser 关键帧运动),共享 MuJoCo 仿真 sim-to-real · 遥操作抓取 10 物体平均 72%、仿真身体跟踪误差 0.0019m、长程任务串联形态重构→脱离 Franka→避障→推箱→重对接→灵巧取放 · Ruogu Li、Shuran Song、C. Karen Liu、Mingyu Ding 等 · 模块轮转(11_Simulation_Benchmark → 12_Hardware_Design)"
},
{
"date": "2026-08-15",
"index": 569,
"title": "NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration",
"folder": "papers/08_Navigation/NoMaD__Goal_Masked_Diffusion_Policies_for_Navigation_and_Exploration",
"module": "08_Navigation",
"arxiv": "2310.07896",
"project_page": "https://general-navigation-models.github.io/nomad/",
"code": "https://github.com/robodhruv/visualnav-transformer",
"source": "🌟 全链路开源 [robodhruv/visualnav-transformer](https://github.com/robodhruv/visualnav-transformer)(GNM/ViNT/NoMaD 统一训练+部署代码与预训练权重)· UC Berkeley · ICRA 2024 · 目标掩码统一定向导航与无目标探索、扩散策略生成多模态动作、时间距离头+拓扑图做长程导航 · 含源码运行时序图 · 模块轮转(07_Teleoperation → 08_Navigation)"
},
{
"date": "2026-08-14",
"index": 568,
"title": "Teleopit: A Full-Embodiment Humanoid Teleoperation System",
"folder": "papers/07_Teleoperation/Teleopit__A_Full-Embodiment_Humanoid_Teleoperation_System",
"module": "07_Teleoperation",
"arxiv": "2608.01834",
"project_page": "https://botrunner64.github.io/teleopit-page",
"code": "https://github.com/BotRunner64/Teleopit",
"source": "🌟 全链路开源 5 仓库:[Teleopit](https://github.com/BotRunner64/Teleopit)(全身控制/mjlab+PPO) · [somehand](https://github.com/BotRunner64/somehand)(手部重定向) · [OpenNeck](https://github.com/BotRunner64/OpenNeck)(2-DoF 主动头) · [pico-bridge](https://github.com/BotRunner64/pico-bridge)(PICO 接口) · [lerobot-teleopit](https://github.com/BotRunner64/lerobot-teleopit)(模仿学习) · 西湖大学 · 单副 PICO 驱动身体+6 款灵巧手+主动视觉,历史编码+失败感知回退采样,mocap 91.7%/live PICO 100%,96 演示训 ACT/GR00T N1.7 达 90%/95% · 含源码运行时序图 · 模块轮转(06_Manipulation → 07_Teleoperation)"
},
{
"date": "2026-08-13",
"index": 567,
"title": "RoboTacDex: A Dexterous Visual-Tactile-Action Dataset for Humanoid Manipulation",
"folder": "papers/06_Manipulation/RoboTacDex__A_Dexterous_Visual-Tactile-Action_Dataset_for_Humanoid_Manipulation",
"module": "06_Manipulation",
"arxiv": "2606.31836",
"project_page": "",
"code": "",
"source": "数据集声明「将很快开源」,截至当前未见公开仓库/项目页 · Xinyi Wang、Tao Chen 等 · IEEE RA-L · Unitree G1(双臂+双灵巧手)遥操作采集 6k 轨迹 / 19 任务 / 23 技能 / 22 物体,含多视角 RGB-D、指尖法向+切向接触力与自电容近距感知触觉、语义标注 · 软硬件毫秒级多相机同步(触觉/手关节 100Hz DDS→30Hz) · 4 配置(桌距 5/15cm × 白/绿网格) · ACT/DP/GR00T N1.5 基准,4 任务×10 平均成功率 3/3/6·10 · 模块轮转(05_Locomotion → 06_Manipulation)"
},
{
"date": "2026-08-12",
"index": 198,
"title": "SKATER: Synthesized Kinematics for Advanced Traversing Efficiency on a Humanoid Robot via Roller Skate Swizzles",
"folder": "papers/05_Locomotion/SKATER__Synthesized_Kinematics_for_Advanced_Traversing_Efficiency_via_Roller_Skate_Swizzles",
"module": "05_Locomotion",
"arxiv": "2601.04948",
"project_page": "",
"code": "",
"source": "截至当前未见公开代码/项目页 · Junchi Gu、Shiwu Zhang 等 · 给 25-DoF 人形(38kg/140cm)每足装一排 4 个 62mm 被动轮,用深度 RL(PPO+IsaacLab 4096 并行+多阶段课程+域随机化)学「葫芦步 swizzle」连续滑行;22 项奖励不写死步态时序让节能滑行自发涌现,actor 用本体感知+4 帧历史、critic 拿真实线速度/踝间距/踝朝向特权信息 · 相比双足行走冲击强度 -75.86%(10231→2469 N/s)、CoT -63.34%、髋/踝 pitch 关节能耗 -95.39%/-92.29%,瓷砖/橡胶/碎石三类摩擦地面 100% 通行 · 模块轮转(04_Loco-Manipulation_and_WBC → 05_Locomotion)"
},
{
"date": "2026-08-11",
"index": 83,
"title": "BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning",
"folder": "papers/04_Loco-Manipulation_and_WBC/BFM-Zero__A_Promptable_Behavioral_Foundation_Model_for_Humanoid_Control",
"module": "04_Loco-Manipulation_and_WBC",
"arxiv": "2511.04131",
"project_page": "https://lecar-lab.github.io/BFM-Zero/",
"code": "https://github.com/LeCAR-Lab/BFM-Zero",
"source": "🌟 LeCAR-Lab/BFM-Zero(预训练权重 + 部署代码,deploy 分支,CC BY-NC 4.0) · ICLR 2026 · CMU LeCAR Lab × Meta FAIR · 破解「一个任务训一套策略」:① 预训练不用任务奖励,用无监督 RL 的 Forward-Backward(前向 F(s,a,z)+后向 B(s))表征把动作/目标/奖励统一嵌进平滑可解释隐空间 z,任意奖励 Q_z=Fᵀz;② 训练一次得到可提示单策略 π(·|z),切换 z 即零样本做动作追踪(z=ΣλⁿB(s))/目标到达(z=B(s_g))/奖励优化(z=ΣB(s)r(s)),并支持 few-shot 仿真搜索;③ 奖励塑形+域随机化+历史相关非对称 Actor-Critic 弥合无监督 RL 的 sim-to-real · Unitree G1 真机跳舞/拳击/行走、抗推拉踢鲁棒恢复且涌现跑步 · 模块轮转(14_Human_Motion → 04_Loco-Manipulation_and_WBC)"
},
{
"date": "2026-07-30",
"index": 563,
"title": "ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation",
"folder": "papers/14_Human_Motion/ARDY__Autoregressive_Diffusion_with_Hybrid_Representation_for_Interactive_Human_Motion",
"module": "14_Human_Motion",
"arxiv": "2607.08741",
"project_page": "https://research.nvidia.com/labs/sil/projects/ardy/",
"code": "https://github.com/nv-tlabs/ardy",
"source": "🌟 nv-tlabs/ardy(推理/交互 Demo/生成脚本+预训练权重,代码 Apache-2.0,模型 NVIDIA Open Model Agreement) · SIGGRAPH 2026 · NVIDIA × ETH Zürich · 弥合「离线可控但慢 vs 在线快但难控」:① 混合表征——显式根特征保精确轨迹/朝向控制 + 隐式身体嵌入保高效自然生成;② 两阶段自回归 Transformer 去噪器——可变历史上下文 + 条件于灵活长时程运动学约束(根路径/航点·全身关键帧·稀疏关节),训练时从真值采样文本+约束使模型原生学会可控生成,支持在线文本切换与长时程目标;③ 4 步扩散把单段延迟压到 ~33ms 实现实时交互(鼠标/键盘/路径跟随/关键帧) · HumanML3D(FID+Top-3 R-precision) + 大规模商用 Bones Rigplay 动捕(150+ 人·统一 27 关节骨架)评测 · 模块轮转(13_Physics-Based_Animation → 14_Human_Motion)"
},
{
"date": "2026-07-29",
"index": 471,
"title": "FARM: Frame-Accelerated Augmentation and Residual Mixture-of-Experts for Physics-Based High-Dynamic Humanoid Control",
"folder": "papers/13_Physics-Based_Animation/FARM__Frame-Accelerated_Augmentation_and_Residual_MoE_for_High-Dynamic_Humanoid",
"module": "13_Physics-Based_Animation",
"arxiv": "2508.19926",
"project_page": "https://github.com/Colin-Jing/FARM",
"code": "https://github.com/Colin-Jing/FARM",
"source": "🌟 Colin-Jing/FARM(含训练/评测代码,基于 ProtoMotions;数据因版权需另下) · AAAI 2026 Oral · HKUST(GZ) 等 · 攻高动态人形物理动作追踪:① 帧加速增广把动作 1.0–1.5× 重采样拉大帧间姿态间隔=零成本合成高速位姿突变+1.25× 跑基座 tracker 筛困难片段;② 冻结可靠基座控制器保低动态基本盘;③ 残差混合专家(SAR 速度感知路由分低/中/高三档分诊 + DEA 动态专家分配按强度激活 0~N 专家叠残差) · Isaac Lab + SMPL·PD 控制 · 自建 HDHM 数据集(~3593 段清洗过的高动态动作,取材 AIST++/EMDB/Motion-X 武术+文本/视频合成) · 相对基线失败率 −42.8%、全局 MPJPE −14.6%,低动态几乎无损 · 模块轮转(12_Hardware_Design → 13_Physics-Based_Animation)"
},
{
"date": "2026-07-24",
"index": 555,
"title": "Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking",
"folder": "papers/07_Teleoperation/Humanoid-GPT__Scaling_Data_and_Structure_for_Zero-Shot_Motion_Tracking",
"module": "07_Teleoperation",
"arxiv": "2606.03985",
"project_page": "https://qizekun.github.io/Humanoid-GPT/",
"code": "https://github.com/GalaxyGeneralRobotics/Humanoid-GPT",
"source": "🌟 GalaxyGeneralRobotics/Humanoid-GPT(已放出推理/部署代码+预训练权重,训练码与2B语料暂未释出) · CVPR 2026 · 把动作跟踪当作类 GPT 序列建模:token=本体状态++参考姿态、历史32帧过12层因果注意力、自回归输出各关节 PD 目标;数据规模化=统一到 G1 29DoF 的20亿帧重定向语料(AMASS/LAFAN1/Motion-X++/PHUMA/MotionMillion+自采,滤除物体交互,时间弯曲增广~5×);结构规模化=HME 谐波聚类~300簇多样性均衡→PPO 训~384个专家→DAgger 蒸馏成单一通才;打破敏捷 vs 泛化取舍,仿真成功率92.58%(vs 88.27%)、MPKPE 40.99mm,实机 Unitree-G1 零样本跟未见舞蹈,ONNX→TensorRT<1.5ms·50Hz,可作在线 MoCap 重定向遥操作底座 · 模块轮转(06_Manipulation → 07_Teleoperation)"
},
{
"date": "2026-07-23",
"index": 287,
"title": "ActiveUMI: Robotic Manipulation with Active Perception from Robot-Free Human Demonstrations",
"folder": "papers/06_Manipulation/ActiveUMI__Robotic_Manipulation_with_Active_Perception_from_Robot-Free_Human_Demonstrations",
"module": "06_Manipulation",
"arxiv": "2510.01607",
"project_page": "https://activeumi.github.io/",
"source": "论文未见公开代码(有项目页 activeumi.github.io) · 上海大学 × 美的 Midea × Stanford · 便携 VR 遥操作套件 + 镜像机器人末端的传感手柄,用精确位姿对齐 + 高效标定打通人-机器人运动学、免真实机器人野外采数据;核心用头显记录操作者「有意的头部转动」学「视觉注意力 ↔ 操作」关联、执行时主动调整视线;沉浸式 3D 渲染 + 可穿戴计算机保移动性/数据质量;仅 ActiveUMI 数据训练在 6 双臂任务分布内 70%、新物体/新环境 56% · UMI 主动感知进化 · 模块轮转(05_Locomotion → 06_Manipulation)"
},
{
"date": "2026-07-22",
"index": 559,
"title": "HumoSlope: Physics-Guided Biomechanical Gait Adaptation for Humanoid Locomotion on Extreme Sloped Terrains",
"folder": "papers/05_Locomotion/HumoSlope__Physics-Guided_Biomechanical_Gait_Adaptation_on_Extreme_Sloped_Terrains",
"module": "05_Locomotion",
"arxiv": "2607.07830",
"project_page": "",
"source": "论文未见公开代码/项目页 · NTU × A*STAR · 两阶段 PPO:阶段 I 贴合局部斜面的 ZMP 正则(比力射线∩支撑平面, r=exp(-d_zmp/σ))立斜坡平衡先验;阶段 II 生物力学坡地步态适配器 BSGA 用 5 维坡度描述子门控软奖励(质心高度 h·cos|θ|+坡度偏置缓解 Groucho 蹲走 · 上坡髋推进/下坡膝制动 · 摆动腿髋pitch参考) · actor 仅本体感知(部署零外感)、critic 特权观测(真实线速度+49点高程+PCA描述子) · 域随机化零样本上真机 · 仿真 30° 成功率 77.1%(URL/FastTD3/Gallant 均 0%)、真机 Unitree G1 盲走草坡 32.1°(62.7%坡度)并泛化湿滑/波浪/平地 · 消融去 ZMP→55.6%、去 BSGA→0% · 模块轮转(04_Loco-Manipulation_and_WBC → 05_Locomotion)"
},
{
"date": "2026-07-21",
"index": 558,
"title": "CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation",
"folder": "papers/04_Loco-Manipulation_and_WBC/CWI__Composite_Humanoid_Whole-Body_Imitation_System_for_Loco-manipulation",
"module": "04_Loco-Manipulation_and_WBC",
"arxiv": "2606.27676",
"project_page": "https://cwi-ral.github.io/CWI-RAL-Webpage",
"source": "论文未见开源代码(有项目页) · RAL 2026 · 按「目标」而非「架构」解耦:上半身用完整未过滤 AMASS 精确跟踪、下半身用每类~10 条专家片段 + 双判别器 AMP(走/蹲动态切换) 学步态风格 · 多 critic 分组 GAE 化解「跟踪 vs 风格」冲突 · 师生蒸馏压成只需「双手关键点18D+速度2D+高度1D+头部2D=23D」的可部署学生(去蒸馏末端误差 42.91→173.2mm) · 成功率~99.9%·速度误差 0.100m/s·末端 42.91mm 领先 HOVER/FALCON/HOMIE · VR 头显+手柄遥操作 · LimX Oli 全尺寸人形 1.65m/50kg/31DoF · 举箱腰部自发协调 · 模块轮转(14_Human_Motion → 04_Loco-Manipulation_and_WBC)"
},
{
"date": "2026-07-20",
"index": 493,
"title": "OmniControl: Control Any Joint at Any Time for Human Motion Generation",
"folder": "papers/14_Human_Motion/OmniControl__Control_Any_Joint_at_Any_Time_for_Human_Motion_Generation",
"module": "14_Human_Motion",
"category": "14_Human_Motion",
"note_path": "papers/14_Human_Motion/OmniControl__Control_Any_Joint_at_Any_Time_for_Human_Motion_Generation/OmniControl__Control_Any_Joint_at_Any_Time_for_Human_Motion_Generation.md",
"track": "module_rotation",
"arxiv": "2310.08580",
"source": "Yiming Xie, Varun Jampani, Lei Zhong, Deqing Sun, Huaizu Jiang (Northeastern University · Google Research · Stability AI) · ICLR 2024 · 单模型支持任意关节任意时刻的灵活空间控制:空间引导(解析梯度紧贴控制信号) + 真实性引导(全身关节协调修正) 互补 · HumanML3D/KIT-ML 骨盆控制超 SOTA 并支持头/手/脚多关节约束 · 代码 neu-vi/OmniControl"
},
{
"date": "2026-07-19",
"index": "—",
"title": "BFMTrack: Latent Sequence Optimization for Physics-Based Motion Tracking with Behavioral Foundation Models",
"folder": "papers/13_Physics-Based_Animation/BFMTrack__Latent_Sequence_Optimization_for_Physics-Based_Motion_Tracking",
"module": "13_Physics-Based_Animation",
"category": "13_Physics-Based_Animation",
"note_path": "papers/13_Physics-Based_Animation/BFMTrack__Latent_Sequence_Optimization_for_Physics-Based_Motion_Tracking/BFMTrack__Latent_Sequence_Optimization_for_Physics-Based_Motion_Tracking.md",
"track": "module_rotation",
"arxiv": "2606.25056",
"source": "Disney Research 苏黎世(Thomas Rupf, Agon Serifi, Ruben Grandia, Espen Knoop, Moritz Bächer 等) · 冻结行为基础模型(FB-CPR)、只在潜空间优化一条随时间变化的潜序列 {z_t} 做物理动作追踪、无需奖励工程 · 潜空间序列优化 LSO:backward map B 提供初始化 μ_t=B(g_t) 与余弦相似度追踪奖励,REINFORCE+leave-one-out 基线策略梯度在 Isaac Sim 滚动更新 · 关键把逐帧白噪声换成时间相关有色噪声(PSD∝1/f^β,pink noise β=1 精度-平滑最优)保证序列平滑 · 三场景:稠密追踪 990 段 AMASS(SMPL 69DoF/Lima 20DoF)、稀疏关键帧(DoG 显著性抽帧+SLERP 插值+零中间奖励)、Lima 双足真机跑/跳舞/摔倒恢复 sim-to-real · 稠密 MPJPE 3.4cm vs 滑动窗基线 4.7cm · 局限:离线优化(RTX5090 数分钟)非实时、FB-CPR 依赖大动作库 · 截至写入未见公开代码/项目页 · 模块轮转(13_Physics-Based_Animation → 14_Human_Motion)"
},
{
"date": "2026-07-18",
"index": "—",
"title": "MCR-Bionic Hand: Anatomical Structural Priors for Dexterous Manipulation",
"folder": "papers/12_Hardware_Design/MCR-Bionic_Hand__Anatomical_Structural_Priors_for_Dexterous_Manipulation",
"module": "12_Hardware_Design",
"category": "12_Hardware_Design",
"note_path": "papers/12_Hardware_Design/MCR-Bionic_Hand__Anatomical_Structural_Priors_for_Dexterous_Manipulation/MCR-Bionic_Hand__Anatomical_Structural_Priors_for_Dexterous_Manipulation.md",
"track": "module_rotation",
"arxiv": "2606.13601",
"source": "University of Salford(Haosen Yang, Guowu Wei) · 解剖学结构先验仿生手:主张灵巧不只来自控制、也来自手的物理结构 · 两种结构智能——结构先验生成(腕-指腱固定/FDS-FDP腱路由/背侧伸肌腱帽把低维输入映射成默认抓握)+肌肉调制(外在肌/蚓状肌/骨间肌精调MCP姿态、指尖力、接触稳定) · 解剖级样机:23骨/两排八腕骨/61腕韧带/>103软组织/46肌肉单元/简化24-DOF(完整>45)/指尖~20N · 闭环液压人工肌手内局部驱动、无外部传感 · 演示转硬币/背翻硬币/传笔/转笔/魔方等接触密集手内操作 · 强调解剖仿生价值在于找出真正承担部分控制的结构而非外观相似"
},
{
"date": "2026-07-17",
"index": "—",
"title": "ThorArena: Benchmarking Humanoid Physical Interaction with Human Motion-Force Demonstrations",
"folder": "papers/11_Simulation_Benchmark/ThorArena__Benchmarking_Humanoid_Physical_Interaction_with_Motion-Force_Demonstrations",
"module": "11_Simulation_Benchmark",
"category": "11_Simulation_Benchmark",
"note_path": "papers/11_Simulation_Benchmark/ThorArena__Benchmarking_Humanoid_Physical_Interaction_with_Motion-Force_Demonstrations/ThorArena__Benchmarking_Humanoid_Physical_Interaction_with_Motion-Force_Demonstrations.md",
"track": "module_rotation",
"arxiv": "2607.06052",
"source": "BAAI×TU Munich(Alois Knoll 组) · 力感知人形交互基准:现有人形运动数据集只记运动学、漏掉同步交互力,「无力评测」看不出策略在推拉搬举等接触密集任务下的力致失稳 · 采集运动+双手力同步真人示范(PICO 4 Ultra 头显+体感追踪器测运动、双手力传感器配 3D 打印挂钩测力,6 任务×60=360 段) · 6 类任务(擦桌/放下/抬起/拉椅/推椅/协同搬运) · 力感知指标 FATS=100·exp(−E/σ)·s(σ=0.15m,耦合跟踪误差与回合存活)+鲁棒比 ρ=E_low/E_high+功率开销 η=P_high/P_low · 统一「仿真回放录制交互力」协议给标准评测接口 · 在 Thor2/TWIST2/GMT/SONIC 上评测:无力时相近、加真实力后差距显著暴露、Thor2 最鲁棒 · 截至当前未见公开代码/项目页 · 模块轮转(10_Sim-to-Real → 11_Simulation_Benchmark)"
},
{
"date": "2026-07-16",
"index": "—",
"title": "FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control",
"folder": "papers/10_Sim-to-Real/FADA__Few-Shot_Domain_Adaptation_via_Dynamics_Alignment_for_Humanoid_Control",
"module": "10_Sim-to-Real",
"arxiv": "2606.28476",
"source": "CMU LeCAR Lab(Guanya Shi 等) · Unitree G1(29DoF)/Booster T1(23DoF) · 少样本域自适应:把策略因式分解为 Planner(预测未来 K 步本体感知轨迹)+IDM(逆动力学把未来翻成动作),洞察域偏移主要落执行层,故部署到新域冻结 Planner、只用约 2 分钟目标域 rollout「观测-动作」配对监督微调 IDM,免最优演示/免重训 · 三阶段:特权 oracle→DAgger 蒸馏出只用本体感知的 Planner-IDM 学生→目标域少样本对齐 · 域偏移含负载(1-6kg 非对称)/地形(斜坡·软垫·沙)/执行器(PD·力矩噪声·延迟)/仿真器(IsaacSim→MuJoCo·真机) · G1 斜坡 80%(零样本 20%)、T1 拉篮 100%、行走+负载误差-27.4%、sim2sim-24.7% · 暂未开源(项目页 lecar-lab.github.io/FADA-humanoid) · 模块轮转(09_State_Estimation → 10_Sim-to-Real)"
},
{
"date": "2026-07-15",
"index": 285,
"title": "Proprioceptive Invariant State Estimation for Humanoid Robots on Non-Inertial Ground",
"folder": "papers/09_State_Estimation/Proprioceptive_Invariant_State_Estimation_for_Humanoid_Robots_on_Non-Inertial_Ground",
"module": "09_State_Estimation",
"arxiv": "2606.19512",
"source": "Agility Digit 人形 · 非惯性(运动)地面上纯本体感知状态估计:不给地面装任何外部传感器,靠足底 IMU + 支撑足零滑移反推地面加速度/角速度当作 InEKF 已知输入,估机身相对运动地面的位置与速度;过程模型含地面诱导非线性、测量模型保持右不变(式11)→误差动态与轨迹解耦、大初始误差快速收敛;可观性分析(机身速度始终可观、位置随地面旋转轴部分→全可观、姿态靠3个非共线躯干IMU恢复) · Motek M-Gait 摇摆(4cm/5-6s)+俯仰(4°/6-8s) · 收敛+96%、位置误差-80%、旋转地面行走<9cm(初始误差1m)、<3ms/周期 · 作者 Falak Mandali/Zijian He/Yan Gu · 截至当前未见公开代码 · 模块轮转(08_Navigation → 09_State_Estimation)"
},
{
"date": "2026-07-14",
"index": 284,
"title": "DA-Nav: Direction-Aware City-Scale Vision-Language Navigation",
"folder": "papers/08_Navigation/DA-Nav__Direction-Aware_City-Scale_Vision-Language_Navigation",
"module": "08_Navigation",
"arxiv": "2607.11638",
"source": "四足/人形零样本 · 城市级户外视觉-语言导航:直接用商用导航工具(Google Maps)的方向提示(FWD/LEFT/RIGHT/STOP)当稀疏监督,把导航重述为第一视角图像平面上的离散网格定位;三步 CoT 推理(状态评估→动作预测→目标网格)+ ReDA 数据集(158k 专家帧+128k 恢复帧、主动扰动注入 OOD)+ 三态 FSM(Stable/Drifting/Recovering)对抗长程漂移 · 骨干 Qwen2.5-VL-7B+LoRA · CARLA 56.16% 成功率/SPL 58.66/纠偏 98.15%(ViNT 23.54%)、真机 46.7%(ViNT 16.7%) · 截至当前未见公开代码/数据 · 模块轮转(07_Teleoperation → 08_Navigation)"
},
{
"date": "2026-07-13",
"index": 283,
"title": "HEFT: Heavy-Payload Full-size Humanoid Teleoperation with Privileged Motion Guidance and Windowed Payload Curriculum",
"folder": "papers/07_Teleoperation/HEFT__Heavy-Payload_Full-size_Humanoid_Teleoperation_with_Privileged_Motion_Guidance",
"module": "07_Teleoperation",
"arxiv": "2607.02332",
"source": "175cm/65kg 全尺寸人形 L7 · 重载遥操作:PMG 特权动作引导(非对称 actor-critic,actor 看带噪 VR、critic/奖励用 RoHM 重建的干净参考)抗追踪器噪声;WPC 窗口化负载课程(5s 窗口由专家标负载上限、按进度渐进加载)实现分段自适应重载 · teacher-student + adapter 蒸馏、PPO · VR 根误差 0.544m(TWIST2 0.99m)、25kg 90%/30kg 75% 成功率(TWIST2+FC 35%/29%) · 真机 24kg 壶铃行走下蹲/10kg 非对称搬运 · 截至当前未见公开代码 · 模块轮转(06_Manipulation → 07_Teleoperation)"
},
{
"date": "2026-07-12",
"index": 282,
"title": "RGMP: Recurrent Geometric-prior Multimodal Policy for Generalizable Humanoid Robot Manipulation",
"folder": "papers/06_Manipulation/RGMP__Recurrent_Geometric-prior_Multimodal_Policy_for_Generalizable_Humanoid_Manipulation",
"module": "06_Manipulation",
"arxiv": "2511.09141",
"source": "🌟 xtli12/RGMP · 两段式可泛化人形操作:上层几何先验技能选择器(GSS)给 Qwen-VL 挂低秩几何适配器 + YOLOv8n-seg 抽物体几何 + 20 条规则从技能库选参数化技能(区分抓 vs 捏);下层自适应递归高斯网络(ARGN)——递归空间建模逐 patch 建全局空间记忆 + 自适应衰减 ADM 防记忆消失/放大关键 patch + 6 高斯 GMM 拟合 6-DoF 多簇动作 + RoPE 方向编码 · 仅 40 条演示达 0.98、未见物体平均 87%(Diffusion Policy 0.70)、省 5× 数据 · 人形上肢 + 桌面双臂 + ManiSkill2 · 武汉大学 · AAAI 2026 · 模块轮转(05_Locomotion → 06_Manipulation)"
},
{
"date": "2026-07-11",
"index": 557,
"title": "TACT-ful: Multi-Channel Terrain Affordance and Compliance Training for Payload-Robust Perceptive Humanoid Locomotion",
"folder": "papers/05_Locomotion/TACT-ful__Multi-Channel_Terrain_Affordance_and_Compliance_for_Payload-Robust_Locomotion",
"module": "05_Locomotion",
"arxiv": "2606.20645",
"source": "🌟 项目页 fai-rl-tech.github.io/tact-locomotion · 四通道地形代价(平整/陡峭/速度感知高度可行性/前进爬升)联动 GPU 并行 DCM 落脚规划器与密集可供性奖励 · 贝塞尔摆动 + 切线导向落脚朝向跨台阶 · 虚拟力矩注入训下肢隐式阻抗、无力传感器扛 ~15kg 负载 · 非对称 PPO 单次端到端(无师生蒸馏) + 域随机化零样本上真机 · 台阶阶高 0.20m 达 1.0m/s、标准地形成功率 70%(↑17pt) · VinRobotics×VinUniversity×TU Darmstadt · 模块轮转(04_Loco-Manipulation_and_WBC → 05_Locomotion)"
},
{
"date": "2026-07-10",
"index": 556,
"title": "Athena-WBC: Capability-Aligned Policy Experts for Long-Tail Humanoid Whole-Body Control",
"folder": "papers/04_Loco-Manipulation_and_WBC/Athena-WBC__Capability-Aligned_Policy_Experts_for_Long-Tail_Humanoid_Whole-Body_Control",
"module": "04_Loco-Manipulation_and_WBC",
"arxiv": "2607.04837",
"source": "论文未公开代码/项目页 · 诊断「训练集内长尾失败」源自能力瓶颈(保守奖励正则压制激进可行动作 + 名义重力下平衡片段拿不到早期信号) · 动态专家(去力矩/时序惩罚 + Grad-CAPS 平滑, 抖动 0.063→0.007)与平衡专家(重力续延课程 α·g₀→g₀) 分而治之 · 多教师按动作路由 + DAgger 蒸馏进单一学生 + critic 预热 PPO 精修 · AMASS 98.18%→99.26% / Omni 91.81%→94.89% / 平衡子集 94.73% · 全尺寸 XPENG 人形 80kg · 模块轮转(14_Human_Motion → 04_Loco-Manipulation_and_WBC)"
},
{
"date": "2026-07-03",
"index": "—",
"title": "GuideWalk: Learning Unified Autonomous Navigation and Locomotion for Humanoid Robots across Versatile Terrains",
"folder": "papers/08_Navigation/GuideWalk__Learning_Unified_Autonomous_Navigation_and_Locomotion_for_Humanoid",
"module": "08_Navigation",
"arxiv": "2606.10449",
"source": "未见公开代码 · 项目页 guide-walk.github.io/GuideWalk · HIT + 乐聚机器人 Leju · Kuavo 28-DoF · 模块轮转(07_Teleoperation → 08_Navigation)"
},
{
"date": "2026-06-30",
"index": 197,
"title": "Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholds",
"folder": "papers/05_Locomotion/Walk_the_PLANC__Physics-Guided_RL_for_Agile_Humanoid_Locomotion_on_Constrained_Footholds",
"module": "05_Locomotion",
"arxiv": "2601.06286",
"source": "匿名仓库 anonymous.4open.science/r/robot_rl-E4FF(待正式开源)· 项目页 caltech-amber.github.io/planc · Unitree G1 21-DoF 真机 · 模块轮转(04_Loco-Manipulation_and_WBC → 05_Locomotion)"
},
{
"date": "2026-06-29",
"index": 64,
"title": "PvP: Data-Efficient Humanoid Robot Learning with Proprioceptive-Privileged Contrastive Representations",
"folder": "papers/04_Loco-Manipulation_and_WBC/PvP__Data-Efficient_Humanoid_Robot_Learning_with_Proprioceptive-Privileged_Contrastive",
"module": "04_Loco-Manipulation_and_WBC",
"arxiv": "2512.13093",
"source": "宣称开源 SRL4Humanoid(未见公开仓库链接)· LimX Oli 31-DoF 真机 · 模块轮转(14_Human_Motion → 04_Loco-Manipulation_and_WBC)"
},
{
"date": "2026-06-28",
"index": 485,
"title": "GENMO: A Generalist Model for Human Motion",
"folder": "papers/14_Human_Motion/GENMO__A_Generalist_Model_for_Human_Motion",
"module": "14_Human_Motion",
"arxiv": "2505.01425",
"source": "未见公开训练代码 · 项目页 research.nvidia.com/labs/dair/genmo · NVIDIA DAIR · 模块轮转(13_Physics-Based_Animation → 14_Human_Motion)"
},
{
"date": "2026-06-27",
"index": "—",
"title": "InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions",
"folder": "papers/13_Physics-Based_Animation/InterPrior__Scaling_Generative_Control_for_Physics-Based_Human-Object_Inter",
"module": "13_Physics-Based_Animation",
"arxiv": "2602.06035",
"source": "未见官方代码 · 项目页 sirui-xu.github.io/InterPrior · UIUC + Amazon · 模块轮转(12_Hardware_Design → 13_Physics-Based_Animation)"
},
{
"date": "2026-06-26",
"index": "—",
"title": "DecARt Leg: Novel Humanoid Robot Leg with Decoupled Actuation",
"folder": "papers/12_Hardware_Design/DecARt_Leg_Novel_Humanoid_Robot_Leg_with_Decoupled_Actuation",
"module": "12_Hardware_Design",
"arxiv": "2511.10021",
"source": "未见官方代码 · FAST 敏捷度评测 · MIPT · 模块轮转(11_Simulation_Benchmark → 12_Hardware_Design)"
},
{
"date": "2026-06-25",
"index": 374,
"title": "The Invariant Extended Kalman Filter as a Stable Observer",
"folder": "papers/09_State_Estimation/The_Invariant_Extended_Kalman_Filter_as_a_Stable_Observer",
"module": "09_State_Estimation",
"arxiv": "1410.1465",
"source": "理论论文无配套代码 · 工程实现参考 RossHartley/invariant-ekf · IEEE TAC 2017"
},
{
"date": "2026-06-24",
"index": 356,
"title": "INTENTION: Inferring Tendencies of Humanoid Robot Motion Through Interactive Intuition and Grounded VLM",
"folder": "papers/08_Navigation/INTENTION__Inferring_Tendencies_of_Humanoid_Robot_Motion_Through_Interactive_Int",
"module": "08_Navigation",
"arxiv": "2508.04931",
"source": "未见公开仓库/项目页 · IIT (Tsagarakis 团队) · IEEE Humanoids"
},
{
"date": "2026-06-23",
"index": 336,
"title": "LapSurgie: Humanoid Robots Performing Surgery via Teleoperated Handheld Laparoscopy",
"folder": "papers/07_Teleoperation/LapSurgie__Humanoid_Robots_Performing_Surgery_via_Teleoperated_Handheld_Laparoscopy",
"module": "07_Teleoperation",
"arxiv": "2510.03529",
"source": "未见公开仓库 · UCSD ARCLAB 项目页"
},
{
"date": "2026-06-22",
"index": 279,
"title": "SafeHumanoid: VLM-RAG-driven Control of Upper Body Impedance for Humanoid Robot",
"folder": "papers/06_Manipulation/SafeHumanoid__VLM-RAG-driven_Control_of_Upper_Body_Impedance",
"module": "06_Manipulation",
"arxiv": "2511.23300",
"source": "论文未公开代码/项目页(Skoltech ISR Lab)"
},
{
"date": "2026-06-21",
"index": 196,
"title": "FastStair: Learning to Run Up Stairs with Humanoid Robots",
"folder": "papers/05_Locomotion/FastStair__Learning_to_Run_Up_Stairs_with_Humanoid_Robots",
"module": "05_Locomotion",
"arxiv": "2601.10365",
"source": "npcliu.github.io/FastStair · youtu.be/SoLBK7VEGDo"
},
{
"date": "2026-06-20",
"index": 482,
"title": "Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction",
"folder": "papers/14_Human_Motion/Efficient_and_Scalable_Monocular_Human-Object_Interaction_Motion_Reconstruction",
"module": "14_Human_Motion",
"arxiv": "2512.00960",
"source": "wenboran2002/open4dhoi_code · wenboran2002.github.io/open4dhoi"
},
{
"date": "2026-06-19",
"index": 550,
"title": "OMG: Omni-Modal Motion Generation for Generalist Humanoid Control",
"folder": "papers/13_Physics-Based_Animation/OMG__Omni-Modal_Motion_Generation_for_Generalist_Humanoid_Control",
"module": "13_Physics-Based_Animation",
"arxiv": "2606.10340",
"source": "Tsinghua-MARS-Lab/OMG · tsinghua-mars-lab.github.io/OMG"
},
{
"date": "2026-06-18",
"index": 549,
"title": "DexLink Hand: A Compact, Affordable, 16-DOF Linkage-Driven Hand with Human-Like Dexterity",
"folder": "papers/12_Hardware_Design/DexLink_Hand__Compact_Affordable_16-DOF_Linkage-Driven_Hand",
"module": "12_Hardware_Design",
"arxiv": "2606.17418",
"source": "论文未公开代码/CAD/项目页(机构正用于商业化灵巧手平台)"
},
{
"date": "2026-06-17",
"index": 548,
"title": "Robot Trains Robot: Automatic Real-World Policy Adaptation and Learning for Humanoids",
"folder": "papers/10_Sim-to-Real/Robot_Trains_Robot_Automatic_Real-World_Policy_Adaptation_and_Learning",
"module": "10_Sim-to-Real",
"arxiv": "2508.12252",
"source": "hukz18/Robot-Trains-Robot · robot-trains-robot.github.io"
},
{
"date": "2026-06-17",
"index": 547,
"title": "Four Simple Proprioceptive Estimators for Legged Robots",
"folder": "papers/09_State_Estimation/Four_Simple_Proprioceptive_Estimators_for_Legged_Robots",
"module": "09_State_Estimation",
"arxiv": "2605.23100",
"source": "borglab/gtsam (LeggedEstimatorReplayExample.cpp) · ChiyunNoh/GTSAM-Legged-Estimator-ROS2"
},
{
"date": "2026-06-17",
"index": 546,
"title": "X2-N: A Transformable Wheel-legged Humanoid Robot with Dual-mode Locomotion and Manipulation",
"folder": "papers/12_Hardware_Design/X2-N__Transformable_Wheel-legged_Humanoid_Robot_with_Dual-mode_Locomotion_and_Manipulation",
"module": "12_Hardware_Design",
"arxiv": "2604.21541",
"source": "论文未公开代码/项目页"
},
{
"date": "2026-06-17",
"index": 545,
"title": "Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulation",
"folder": "papers/11_Simulation_Benchmark/Humanoid_Everyday__Comprehensive_Robotic_Dataset_for_Open-World_Humanoid_Manipulation",
"module": "11_Simulation_Benchmark",
"arxiv": "2510.08807",
"source": "physical-superintelligence-lab/Humanoid-Everyday · HF USC-GVL/humanoid-everyday"
},
{
"date": "2026-06-17",
"index": 544,
"title": "Sim-to-Real of Humanoid Locomotion Policies via Joint Torque Space Perturbation Injection",
"folder": "papers/10_Sim-to-Real/Sim-to-Real_Humanoid_Locomotion_via_Joint_Torque_Space_Perturbation_Injection",
"module": "10_Sim-to-Real",
"arxiv": "2504.06585",
"source": "论文未公开代码"
},
{
"date": "2026-06-17",
"index": 543,
"title": "Learning Contact Representation for Leg Odometry",
"folder": "papers/09_State_Estimation/Learning_Contact_Representation_for_Leg_Odometry",
"module": "09_State_Estimation",
"source": "https://github.com/srge-erau/learning_contact_representation"
},
{
"date": "2026-06-17",
"index": 365,
"title": "Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains",
"folder": "papers/08_Navigation/Gallant__Voxel_Grid-based_Humanoid_Locomotion_and_Local-navigation_across_3D_Constrained_Terrains",
"module": "08_Navigation",
"source": "https://github.com/InternRobotics/Gallant"
},
{
"date": "2026-06-16",
"index": 335,
"title": "Stability-Aware Retargeting for Humanoid Multi-Contact Teleoperation",
"folder": "papers/07_Teleoperation/Stability-Aware_Retargeting_for_Humanoid_Multi-Contact_Teleoperation",
"module": "07_Teleoperation",
"source": "截至当前未见公开仓库(论文未给出 GitHub 链接);IEEE Xplore document/11204000;arXiv 2510.04353"
},
{
"date": "2026-06-15",
"index": 277,
"title": "Genie Sim 3.0: A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot",
"folder": "papers/06_Manipulation/Genie_Sim_3.0__A_High-Fidelity_Comprehensive_Simulation_Platform_for_Humanoid_Robot",
"module": "06_Manipulation",
"source": "https://github.com/AgibotTech/genie_sim"
},
{
"date": "2026-06-15",
"index": 194,
"title": "CMR: Contractive Mapping Embeddings for Robust Humanoid Locomotion on Unstructured Terrains",
"folder": "papers/05_Locomotion/CMR__Contractive_Mapping_Embeddings_for_Robust_Humanoid_Locomotion",
"module": "05_Locomotion",
"source": "截至当前未见公开仓库(论文未给出 GitHub 链接)"
},
{
"date": "2026-06-14",
"index": 534,
"title": "SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation",
"folder": "papers/04_Loco-Manipulation_and_WBC/SplitAdapter__Load-Aware_Humanoid_Loco-Manipulation_via_Factorized_Adaptation",
"module": "04_Loco-Manipulation_and_WBC",
"source": "暂未释出(项目页 splitadapter.github.io 留有 Code 占位入口)"
},
{
"date": "2026-06-12",
"index": 541,
"title": "Physics-Based Motion Tracking of Contact-Rich Interacting Characters",
"folder": "papers/13_Physics-Based_Animation/Physics-Based_Motion_Tracking_of_Contact-Rich_Interacting_Characters",
"module": "13_Physics-Based_Animation",
"source": "截至当前未见公开仓库(论文/项目页未给出 GitHub 链接)"
},
{
"date": "2026-06-17",
"index": 355,
"title": "LookOut: Real-World Humanoid Egocentric Navigation",
"folder": "papers/08_Navigation/LookOut__Real-World_Humanoid_Egocentric_Navigation",
"module": "08_Navigation",
"source": "https://sites.google.com/stanford.edu/lookout"
},
{
"date": "2026-06-16",
"index": 334,
"title": "Development of an Intuitive GUI for Non-Expert Teleoperation of Humanoid Robots",
"folder": "papers/07_Teleoperation/Intuitive_GUI_for_Non-Expert_Teleoperation_of_Humanoid_Robots",
"module": "07_Teleoperation",
"source": "截至当前未见公开仓库(论文未给出 GitHub 链接)"
},
{
"date": "2026-06-15",
"index": 276,
"title": "DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulation",
"folder": "papers/06_Manipulation/DexterCap__An_Affordable_and_Automated_System_for_Capturing_Dexterous_Hand-Object"
},
{
"date": "2026-06-14",
"index": 193,
"title": "HoRD: Robust Humanoid Control via History-Conditioned Reinforcement Learning and Online Distillation",
"folder": "papers/05_Locomotion/HoRD__Robust_Humanoid_Control_via_History-Conditioned_RL_and_Online_Distillation"
},
{
"date": "2026-06-13",
"index": 54,
"title": "Collision-Free Humanoid Traversal in Cluttered Indoor Scenes",
"folder": "papers/04_Loco-Manipulation_and_WBC/Collision-Free_Humanoid_Traversal_in_Cluttered_Indoor_Scenes"
},
{
"date": "2026-06-12",
"index": 480,
"title": "Control Operators for Interactive Character Animation",
"folder": "papers/14_Human_Motion/Control_Operators_for_Interactive_Character_Animation"
},
{
"date": "2026-06-11",
"index": 452,
"title": "Learning to Ball: Composing Policies for Long-Horizon Basketball Moves",
"folder": "papers/13_Physics-Based_Animation/Learning_to_Ball__Composing_Policies_for_Long-Horizon_Basketball_Moves"
},
{
"date": "2026-06-09",
"index": 393,
"title": "Generative World Modelling for Humanoids: 1X World Model Challenge Technical Report",
"folder": "papers/11_Simulation_Benchmark/Generative_World_Modelling_for_Humanoids__1X_World_Model_Challenge_Technical_Report"
},
{
"date": "2026-06-08",
"index": 383,
"title": "Towards Bridging the Gap: Systematic Sim-to-Real Transfer for Diverse Legged Robots (PACE)",
"folder": "papers/10_Sim-to-Real/PACE_Systematic_Sim-to-Real_Transfer_for_Diverse_Legged_Robots"
},
{
"date": "2026-06-07",
"index": 373,
"title": "Legged Robot State-Estimation Through Combined Forward Kinematic and Preintegrated Contact Factors",
"folder": "papers/09_State_Estimation/Legged_Robot_State-Estimation_via_Forward_Kinematic_and_Preintegrated_Contact_Factors"
},
{
"date": "2026-06-06",
"index": 354,
"title": "Quantum deep reinforcement learning for humanoid robot navigation task",
"folder": "papers/08_Navigation/Quantum_Deep_RL_for_Humanoid_Robot_Navigation"
},
{
"date": "2026-06-05",
"index": 333,
"title": "Learning Adaptive Neural Teleoperation for Humanoid Robots: From Inverse Kinematics to End-to-End Control",
"folder": "papers/07_Teleoperation/Learning_Adaptive_Neural_Teleoperation_for_Humanoid_Robots"
},
{
"date": "2026-06-04",
"index": 275,
"title": "Generalizable Geometric Prior and Recurrent Spiking Feature Learning for Humanoid Robot Manipulation",
"folder": "papers/06_Manipulation/RGMP-S__Generalizable_Geometric_Prior_and_Recurrent_Spiking_Feature_Learning_for_Humanoid_Manipulation"
},
{
"date": "2026-04-24",
"index": 14,
"title": "LATENT: Learning Athletic Humanoid Tennis Skills from Imperfect Human Motion Data",
"folder": "papers/04_Loco-Manipulation_and_WBC/LATENT__Learning_Athletic_Humanoid_Tennis_Skills_from_Imperfect_Human_Motion_Dat"
},
{
"date": "2026-04-25",
"index": 15,
"title": "Ψ₀: An Open Foundation Model Towards Universal Humanoid Loco-Manipulation",
"folder": "papers/04_Loco-Manipulation_and_WBC/Ψ₀__An_Open_Foundation_Model_Towards_Universal_Humanoid_Loco-Manipulation"
},
{
"date": "2026-04-25",
"index": 16,
"title": "SteadyTray: Learning Object Balancing Tasks in Humanoid Tray Transport via Residual RL",
"folder": "papers/04_Loco-Manipulation_and_WBC/SteadyTray__Learning_Object_Balancing_Tasks_in_Humanoid_Tray_Transport_via_Resid"
},
{
"date": "2026-04-26",
"index": 17,
"title": "ZeroWBC: Learning Natural Visuomotor Humanoid Control from Egocentric Video",
"folder": "papers/04_Loco-Manipulation_and_WBC/ZeroWBC__Learning_Natural_Visuomotor_Humanoid_Control_from_Egocentric_Video"
},
{
"date": "2026-04-28",
"index": 18,
"title": "Embedding Classical Balance Control Principles in RL for Humanoid Recovery",
"folder": "papers/04_Loco-Manipulation_and_WBC/Embedding_Classical_Balance_Control_Principles_in_RL_for_Humanoid_Recovery"
},
{
"date": "2026-04-29",
"index": 25,
"title": "MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction",
"folder": "papers/04_Loco-Manipulation_and_WBC/MeshMimic__Geometry-Aware_Humanoid_Motion_Learning_through_3D_Scene_Reconstructi"
},
{
"date": "2026-04-29",
"index": 26,
"title": "General Humanoid Whole-Body Control via Pretraining and Fast Adaptation",
"folder": "papers/04_Loco-Manipulation_and_WBC/General_Humanoid_Whole-Body_Control_via_Pretraining_and_Fast_Adaptation"
},
{
"date": "2026-04-29",
"index": 27,
"title": "HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model",
"folder": "papers/04_Loco-Manipulation_and_WBC/HAIC__Humanoid_Agile_Object_Interaction_Control_via_Dynamics-Aware_World_Model"
},
{
"date": "2026-05-01",
"index": 29,
"title": "MOSAIC: Bridging the Sim-to-Real Gap in Generalist Humanoid Motion Tracking and Teleoperation with Rapid Residual Adaptation",
"folder": "papers/04_Loco-Manipulation_and_WBC/MOSAIC__Bridging_the_Sim-to-Real_Gap_in_Generalist_Humanoid_Motion_Tracking_and_"
},
{
"date": "2026-05-02",
"index": 30,
"title": "Learning Human-Like Badminton Skills for Humanoid Robots",
"folder": "papers/04_Loco-Manipulation_and_WBC/Learning_Human-Like_Badminton_Skills_for_Humanoid_Robots"
},
{
"date": "2026-05-03",
"index": 31,
"title": "TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control",
"folder": "papers/04_Loco-Manipulation_and_WBC/TextOp__Real-time_Interactive_Text-Driven_Humanoid_Robot_Motion_Generation_and_C"
},
{
"date": "2026-05-04",
"index": 32,
"title": "Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrations",
"folder": "papers/04_Loco-Manipulation_and_WBC/Humanoid_Manipulation_Interface__Humanoid_Whole-Body_Manipulation_from_Robot-Fre"
},
{
"date": "2026-05-05",
"index": 34,
"title": "Learning Soccer Skills for Humanoid Robots: A Progressive Perception-Action Framework",
"folder": "papers/04_Loco-Manipulation_and_WBC/Learning_Soccer_Skills_for_Humanoid_Robots____A_Progressive_Perception-Action_Fr"
},
{
"date": "2026-05-06",
"index": 35,
"title": "PDF-HR: Pose Distance Fields for Humanoid Robots",
"folder": "papers/04_Loco-Manipulation_and_WBC/PDF-HR__Pose_Distance_Fields_for_Humanoid_Robots"
},
{
"date": "2026-05-07",
"index": 36,
"title": "HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control",
"folder": "papers/04_Loco-Manipulation_and_WBC/HUSKY__Humanoid_Skateboarding_System_via_Physics-Aware_Whole-Body_Control"
},
{
"date": "2026-05-08",
"index": 37,
"title": "Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control",
"folder": "papers/04_Loco-Manipulation_and_WBC/Embodiment-Aware_Generalist_Specialist_Distillation_for_Unified_Humanoid_Whole-B"
},
{
"date": "2026-05-09",
"index": 38,
"title": "HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos",
"folder": "papers/04_Loco-Manipulation_and_WBC/HumanX__Toward_Agile_and_Generalizable_Humanoid_Interaction_Skills_from_Human_Vi"
},
{
"date": "2026-05-13",
"index": 39,
"title": "TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour",
"folder": "papers/04_Loco-Manipulation_and_WBC/TTT-Parkour__Rapid_Test-Time_Training_for_Perceptive_Robot_Parkour"
},
{
"date": "2026-05-14",
"index": "H2",
"title": "HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots",
"folder": "papers/03_High_Impact_Selection/HOVER_Versatile_Neural_Whole-Body_Controller",
"category": "高影响力精选 / 全身控制核心",
"track": "high_impact_cycle"
},
{
"date": "2026-05-14",
"index": 40,
"title": "ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control",
"folder": "papers/04_Loco-Manipulation_and_WBC/ZEST__Zero-shot_Embodied_Skill_Transfer_for_Athletic_Robot_Control",
"module": "04_Loco-Manipulation_and_WBC",
"track": "module_rotation"
},
{
"date": "2026-05-15",
"index": "H9",
"title": "HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit",
"folder": "papers/03_High_Impact_Selection/HOMIE_Humanoid_Loco-Manipulation_with_Isomorphic_Exoskeleton_Cockpit",
"category": "高影响力精选 / 遥操作与模仿学习",
"track": "high_impact_cycle"
},
{
"date": "2026-05-15",
"index": 187,
"title": "Biomechanical Comparisons Reveal Divergence of Human and Humanoid Gaits",
"folder": "papers/05_Locomotion/Biomechanical_Comparisons_Reveal_Divergence_of_Human_and_Humanoid_Gaits",
"module": "05_Locomotion"
},
{
"date": "2026-05-16",
"index": "H12",
"title": "Real-World Humanoid Locomotion with Reinforcement Learning",
"folder": "papers/03_High_Impact_Selection/Real-World_Humanoid_Locomotion_with_RL",
"category": "高影响力精选 / Locomotion 经典",
"track": "high_impact_cycle"
},
{
"date": "2026-05-16",
"index": "H23",
"title": "BEHAVIOR Robot Suite: Streamlining Real-World Whole-Body Manipulation for Everyday Household Activities",
"folder": "papers/03_High_Impact_Selection/BEHAVIOR_Robot_Suite_Streamlining_Real-World_Whole-Body_Manipulation",
"category": "高影响力精选 / 仿真平台与工具",
"track": "high_impact_cycle"
},
{
"date": "2026-05-16",
"index": 271,
"title": "HumDex: Humanoid Dexterous Manipulation Made Easy",
"folder": "papers/06_Manipulation/HumDex_Humanoid_Dexterous_Manipulation_Made_Easy",
"module": "06_Manipulation",
"track": "module_rotation"
},
{
"date": "2026-05-17",
"index": 329,
"title": "CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperation",
"folder": "papers/07_Teleoperation/CLOT__Closed-Loop_Global_Motion_Tracking_for_Whole-Body_Humanoid_Teleoperation",
"module": "07_Teleoperation",
"track": "module_rotation"
},
{
"date": "2026-05-17",
"index": "H17",
"title": "Learning Agile and Dynamic Motor Skills for Legged Robots (ANYmal, Hwangbo et al. 2019)",
"folder": "papers/03_High_Impact_Selection/Learning_Agile_and_Dynamic_Motor_Skills_for_Legged_Robots",
"category": "高影响力精选 / Sim-to-Real & Foundation Model",
"track": "high_impact_cycle"
},
{
"date": "2026-05-18",
"index": "H21",
"title": "Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer",
"folder": "papers/03_High_Impact_Selection/Humanoid-Gym_Zero-Shot_Sim2Real_Transfer",
"category": "高影响力精选 / 仿真平台与工具",
"track": "high_impact_cycle",
"note": "Humanoid-Gym 笔记定稿日期;与轨 A 三分类同日多轨并存时在日志中保留。"
},
{
"date": "2026-05-18",
"index": 350,
"title": "EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language Models",
"folder": "papers/08_Navigation/EgoActor__Grounding_Task_Planning_into_Spatial-aware_Egocentric_Actions_for_Hum",
"module": "08_Navigation",
"track": "module_rotation"
},
{
"date": "2026-05-19",
"index": 368,
"title": "AutoOdom: Learning Auto-regressive Proprioceptive Odometry for Legged Locomotion",
"folder": "papers/09_State_Estimation/AutoOdom__Learning_Auto-regressive_Proprioceptive_Odometry_for_Legged_Locomotio",
"module": "09_State_Estimation",
"track": "module_rotation"
},
{
"date": "2026-05-17",
"index": "H4",
"title": "HugWBC: A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion",
"folder": "papers/03_High_Impact_Selection/HugWBC_A_Unified_and_General_Humanoid_Whole-Body_Controller",
"category": "高影响力精选 / 全身控制核心",
"track": "high_impact_cycle"
},
{
"date": "2026-05-18",
"index": "H11",
"title": "iDP3: Generalizable Humanoid Manipulation with Improved 3D Diffusion Policies",
"folder": "papers/03_High_Impact_Selection/iDP3_Generalizable_Humanoid_Manipulation_with_3D_Diffusion_Policies",
"category": "高影响力精选 / 遥操作与模仿学习",
"track": "high_impact_cycle"
},
{
"date": "2026-05-20",
"index": "H5",
"title": "SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control",
"folder": "papers/03_High_Impact_Selection/SONIC_Supersizing_Motion_Tracking_for_Natural_Humanoid_Control",
"category": "高影响力精选 / 全身控制核心",
"track": "high_impact_cycle"
},
{
"date": "2026-05-21",
"index": "H6",
"title": "UH-1: Learning from Massive Human Videos for Universal Humanoid Pose Control",
"folder": "papers/03_High_Impact_Selection/UH-1_Learning_from_Massive_Human_Videos_for_Universal_Humanoid_Pose_Control",
"category": "高影响力精选 / 全身控制核心",
"track": "high_impact_cycle"
},
{
"date": "2026-05-22",
"index": "H13",
"title": "Humanoid Locomotion as Next Token Prediction",
"folder": "papers/03_High_Impact_Selection/Humanoid_Locomotion_as_Next_Token_Prediction",
"category": "高影响力精选 / Locomotion 经典",
"track": "high_impact_cycle"
},
{
"date": "2026-05-20",
"index": 379,
"title": "RAPT: Model-Predictive Out-of-Distribution Detection and Failure Diagnosis for Sim-to-Real Humanoid Robots",
"folder": "papers/10_Sim-to-Real/RAPT__Model-Predictive_Out-of-Distribution_Detection_and_Failure_Diagnosis_for_",
"module": "10_Sim-to-Real",
"track": "module_rotation"
},
{
"date": "2026-05-22",
"index": 389,
"title": "GRUtopia: Dream General Robots in a City at Scale",
"folder": "papers/11_Simulation_Benchmark/GRUtopia__Dream_General_Robots_in_a_City_at_Scale",
"module": "11_Simulation_Benchmark",
"track": "module_rotation"
},
{
"date": "2026-05-23",
"index": 410,
"title": "Characteristics, Management, and Utilization of Muscles in Musculoskeletal Humanoids: Empirical Study on Kengoro and Musashi",
"folder": "papers/12_Hardware_Design/Characteristics_Management_and_Utilization_of_Muscles_in_Musculoskeletal_Humanoids",
"module": "12_Hardware_Design",
"track": "module_rotation"
},
{
"date": "2026-05-24",
"index": 411,
"title": "Fauna Sprout: A lightweight, approachable, developer-ready humanoid robot",
"folder": "papers/12_Hardware_Design/Fauna_Sprout_A_lightweight_approachable_developer-ready_humanoid_robot",
"module": "12_Hardware_Design",
"track": "module_rotation"
},
{
"date": "2026-05-25",
"index": "H14",
"title": "Humanoid Parkour Learning",
"folder": "papers/03_High_Impact_Selection/Humanoid_Parkour_Learning",
"category": "高影响力精选 / Locomotion 经典",
"track": "high_impact_cycle"
},
{
"date": "2026-05-17",
"index": "H20",
"title": "Behavior Foundation Model for Humanoid Robots",
"folder": "papers/03_High_Impact_Selection/Behavior_Foundation_Model_for_Humanoid_Robots",
"category": "高影响力精选 / Sim-to-Real & Foundation Model",
"track": "high_impact_cycle"
},
{
"date": "2026-05-17",
"index": "H15",
"title": "Learning Sim-to-Real Humanoid Locomotion in 15 Minutes",
"folder": "papers/03_High_Impact_Selection/Learning_Sim-to-Real_Humanoid_Locomotion_in_15_Minutes",
"category": "高影响力精选 / Locomotion 经典",
"track": "high_impact_cycle"
},
{
"date": "2026-05-17",
"index": "H16",
"title": "ECO: Energy-Constrained Optimization with Reinforcement Learning for Humanoid Walking",
"folder": "papers/03_High_Impact_Selection/ECO_Energy_Constrained_Optimization_with_RL_for_Humanoid_Walking",
"category": "高影响力精选 / Locomotion 经典",
"track": "high_impact_cycle"
},
{
"date": "2026-05-17",
"index": 448,
"title": "Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control",
"folder": "papers/13_Physics-Based_Animation/Iterative_Closed-Loop_Motion_Synthesis",
"module": "13_Physics-Based_Animation",
"track": "module_rotation"
},
{
"date": "2026-05-17",
"index": 476,
"title": "Learned Motion Matching",
"folder": "papers/14_Human_Motion/Learned_Motion_Matching",
"module": "14_Human_Motion",
"track": "module_rotation"
},
{
"date": "2026-05-17",
"index": 51,
"title": "Robust and Generalized Humanoid Motion Tracking",
"folder": "papers/04_Loco-Manipulation_and_WBC/Robust_and_Generalized_Humanoid_Motion_Tracking",
"module": "04_Loco-Manipulation_and_WBC",
"track": "module_rotation"
},
{
"date": "2026-05-18",
"index": 188,
"title": "APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots",
"folder": "papers/05_Locomotion/APEX_Learning_Adaptive_High-Platform_Traversal_for_Humanoid_Robots"
},
{
"date": "2026-05-19",
"index": 272,
"title": "cuRoboV2: Dynamics-Aware Motion Generation with Depth-Fused Distance Fields for High-DoF Robots",
"folder": "papers/06_Manipulation/cuRoboV2_Dynamics-Aware_Motion_Generation_with_Depth-Fused_Distance_Fields"
},
{
"date": "2026-05-19",
"index": 330,
"title": "ExtremControl: Low-Latency Humanoid Teleoperation with Direct Extremity Control",
"folder": "papers/07_Teleoperation/ExtremControl__Low-Latency_Humanoid_Teleoperation_with_Direct_Extremity_Control",
"module": "07_Teleoperation",
"track": "module_rotation"
},
{
"date": "2026-05-19",
"index": 351,
"title": "FocusNav: Spatial Selective Attention with Waypoint Guidance for Humanoid Local Navigation",
"folder": "papers/08_Navigation/FocusNav__Spatial_Selective_Attention_with_Waypoint_Guidance_for_Humanoid_Local",
"module": "08_Navigation",
"track": "module_rotation"
},