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TomHerman11
Chess
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GuiSettingsWindow.h
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/*
* GuiSettingsWindow.h
*
* Created on: Mar 11, 2018
* Author: tomhe
*/
#ifndef GUISETTINGSWINDOW_H_
#define GUISETTINGSWINDOW_H_
#include <SDL.h>
#include <SDL_video.h>
#include "ChessGame.h"
#include "Button.h"
#include "GuiMainAux.h"
#define SETTINGS_RECT_X_BUTTONS 200
#define SPACEGAMEMODEOPTIONS 65
#define GAMEMODEOPTIONWIDTH 130
#define GAMEMODEOPTIONHEIGHT 40
#define DIFFICULTYBUTTONLENGTH 40
#define SPACEDIFFICULTYBUTTONS 40
#define USERCOLORBUTTONLENGTH 63
#define LENGTH_ARROW_CHOSEN_SETTING 40
/*
* updating the current rendrer to present all of the selected game options.
* from this window the game options can be changed.
* if two players mode is selected, difficulty and user color are not available.
*
* back -> goes to the MAINWINDOW.
* start -> start the game with the selected options, and the board is in an intial state.
*
* if an error occurred in creating of any button, the rendrer will be updated to the MAIN WINDOW.
* the user can try as much as he can to open the settings game. chessprog will not be terminated.
*/
CHESS_GUI_WINDOW settingsWindow(SDL_Renderer* rend);
#endif /* GUISETTINGSWINDOW_H_ */
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