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Copy pathDuplicateHider_ContentControl_Style_Examples.xaml
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328 lines (324 loc) · 21.1 KB
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<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:sys="clr-namespace:System;assembly=mscorlib"
mc:Ignorable="d">
<Style x:Key="DH_ContentControl_Style" TargetType="ContentControl">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ContentControl">
<Grid>
<!--
DataContext has an ObservableCollection called Games
containing all copys of the Game in the current context (inlcuding itself).
Each entry is of Type
ListData {
Playnite.SDK.Models.Game Game;
Boolean IsCurrent; // True if this copy eqal to the current GameContext property.
BitmapImage Icon; // Source Icon
String SourceName; // Source name. Use this rather than Game.Source.Name,
// because Source might be null.
ICommand LaunchCommand;
ICommand SelectCommand;
ICommand InstallCommand;
ICommand UninstallCommand;
}
-->
<ItemsControl
x:Name="DH_ListBox"
Focusable="False"
IsTextSearchEnabled="False"
ItemsSource="{Binding Games}"
VirtualizingPanel.VirtualizationMode="Recycling">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel Orientation="Horizontal" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<StackPanel Margin="0,3,0,0" >
<!-- StackPanel containing icon and source name of a game. -->
<StackPanel
x:Name="_Item"
Background="Transparent"
Orientation="Horizontal">
<Image
MaxHeight="20"
Margin="5,0,5,0"
VerticalAlignment="Center"
DockPanel.Dock="Left"
RenderOptions.BitmapScalingMode="Fant"
Source="{Binding Icon}" />
<TextBlock
x:Name="_SourceText"
Margin="5,0,5,0"
VerticalAlignment="Center"
Foreground="White"
Text="{Binding SourceName}" Style="{DynamicResource BaseTextBlockStyle}"/>
<!-- Binding gestures to commands. -->
<StackPanel.InputBindings>
<MouseBinding Command="{Binding LaunchCommand}" Gesture="LeftDoubleClick" />
<MouseBinding Command="{Binding SelectCommand}" Gesture="LeftClick" />
</StackPanel.InputBindings>
</StackPanel>
<!-- Rectangle used to indicate the currently selected copy. -->
<Rectangle
x:Name="_Rect"
Height="2"
Margin="0,3,0,0"
VerticalAlignment="Bottom"
RenderTransformOrigin="0.5,0"
Visibility="Visible">
<Rectangle.Fill>
<SolidColorBrush Color="{StaticResource GlyphColor}" />
</Rectangle.Fill>
<Rectangle.RenderTransform>
<ScaleTransform x:Name="_RectScale" ScaleX="0" />
</Rectangle.RenderTransform>
</Rectangle>
</StackPanel>
<DataTemplate.Triggers>
<!-- Workaround to prevent the animation when switching to a copy of a game for the first time -->
<!--#region Workaround-->
<DataTrigger Binding="{Binding DataContext.SwitchedGroup, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ItemsControl}}}" Value="True">
<Setter Property="Rectangle.Visibility" Value="{Binding IsCurrent, Converter={StaticResource BooleanToVisibilityConverter}}" TargetName="_Rect"/>
<Setter Property="Rectangle.RenderTransform" TargetName="_Rect">
<Setter.Value>
<ScaleTransform x:Name="_RectScale" ScaleX="1" />
</Setter.Value>
</Setter>
</DataTrigger>
<!--#endregion-->
<!-- Animation for the selection bar below the selected item. -->
<DataTrigger Binding="{Binding IsCurrent}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="_RectScale"
Storyboard.TargetProperty="(ScaleTransform.ScaleX)"
To="1"
Duration="0:0:0.2">
<DoubleAnimation.EasingFunction>
<CubicEase />
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="_RectScale"
Storyboard.TargetProperty="(ScaleTransform.ScaleX)"
To="0"
Duration="0:0:0.2">
<DoubleAnimation.EasingFunction>
<CubicEase />
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
<Trigger Property="IsMouseOver" Value="True">
<!-- MouseOver glow effect. -->
<Setter TargetName="_Item" Property="Effect">
<Setter.Value>
<DropShadowEffect
BlurRadius="10"
Opacity="1"
ShadowDepth="0"
Color="White" />
</Setter.Value>
</Setter>
</Trigger>
<!-- Make items for unisntalled games slightly transparent. -->
<DataTrigger Binding="{Binding Game.IsInstalled}" Value="False">
<Setter TargetName="_Item" Property="Opacity" Value="0.5" />
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style x:Key="DH_ContentControl_Simple_Style" TargetType="ContentControl">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ContentControl">
<!--
DataContext has an ObservableCollection called Games
containing all copys of the Game in the current context (inlcuding itself).
Each entry is of Type
ListData {
Playnite.SDK.Models.Game Game;
Boolean IsCurrent; // True if this copy eqal to the current GameContext property.
BitmapImage Icon; // Source Icon
String SourceName; // Source name. Use this rather than Game.Source.Name,
// because Source might be null.
ICommand LaunchCommand;
ICommand SelectCommand;
ICommand InstallCommand;
ICommand UninstallCommand;
}
-->
<ItemsControl
x:Name="DH_ListBox"
Focusable="False"
IsTextSearchEnabled="False"
ItemsSource="{Binding Games}"
VirtualizingPanel.VirtualizationMode="Recycling">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<ListBoxItem Background="{x:Null}">
<!-- StackPanel containing icon and source name of a game. -->
<StackPanel
x:Name="_Item"
Background="{x:Null}"
Orientation="Horizontal">
<Image
MaxHeight="20"
Margin="5,0,5,0"
VerticalAlignment="Center"
DockPanel.Dock="Left"
RenderOptions.BitmapScalingMode="Fant"
Source="{Binding Icon}" />
<TextBlock
x:Name="_SourceText"
Margin="5,0,5,0"
VerticalAlignment="Center"
Foreground="White"
Background="{x:Null}"
Text="{Binding SourceName}" />
<!-- Binding gestures to commands. -->
</StackPanel>
<ListBoxItem.InputBindings>
<MouseBinding Command="{Binding LaunchCommand}" Gesture="LeftDoubleClick" />
<MouseBinding Command="{Binding SelectCommand}" Gesture="LeftClick" />
</ListBoxItem.InputBindings>
</ListBoxItem>
<DataTemplate.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<!-- MouseOver glow effect. -->
<Setter TargetName="_Item" Property="Effect">
<Setter.Value>
<DropShadowEffect
BlurRadius="10"
Opacity="1"
ShadowDepth="0"
Color="White" />
</Setter.Value>
</Setter>
</Trigger>
<!-- Make items for unisntalled games slightly transparent. -->
<DataTrigger Binding="{Binding Game.IsInstalled}" Value="False">
<Setter TargetName="_Item" Property="Opacity" Value="0.5" />
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style x:Key="DH_ContentControl_PlayButtonExtension_Style" TargetType="{x:Type ContentControl}" BasedOn="{StaticResource BaseStyle}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<StackPanel Orientation="Vertical" Visibility="{Binding MoreThanOneCopy, Converter={StaticResource BooleanToVisibilityConverter}}">
<ToggleButton
x:Name="Toggler"
Style="{DynamicResource ExpanderDownHeaderStyle}"
BorderBrush="{DynamicResource NormalBorderBrush}"
Height="40" Width="35"
>
<ToggleButton.Background>
<SolidColorBrush Color="{DynamicResource MainColorDark}"/>
</ToggleButton.Background>
</ToggleButton>
<Canvas x:Name="PlayOptions" Width="{Binding ActualWidth, ElementName=Toggler}"
Visibility="{Binding IsChecked, ElementName=Toggler, Converter={StaticResource BooleanToVisibilityConverter}}">
<ItemsControl
Width="185"
Margin="-150,0,0,0"
x:Name="DH_ListBox"
Focusable="False"
IsTextSearchEnabled="False"
ItemsSource="{Binding Games}"
VirtualizingPanel.VirtualizationMode="Recycling"
BorderBrush="{DynamicResource NormalBorderBrush}"
BorderThickness="{DynamicResource ControlBorderThickness}"
Background="{DynamicResource ButtonBackgroundBrush}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<!-- StackPanel containing icon and source name of a game. -->
<StackPanel Background="{StaticResource ControlBackgroundBrush}" Margin="5,5,5,5"
x:Name="_Item"
Orientation="Horizontal">
<Image
MaxHeight="20"
Margin="5,0,5,0"
VerticalAlignment="Center"
DockPanel.Dock="Left"
RenderOptions.BitmapScalingMode="Fant"
Source="{Binding Icon}" />
<TextBlock
x:Name="_SourceText"
Margin="5,0,5,0"
VerticalAlignment="Center"
Foreground="White"
Background="{x:Null}"
Text="{Binding SourceName}" />
<!-- Binding gestures to commands. -->
<StackPanel.InputBindings>
<MouseBinding Command="{Binding SelectCommand}" Gesture="LeftClick" />
</StackPanel.InputBindings>
</StackPanel>
<DataTemplate.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<!-- MouseOver glow effect. -->
<Setter TargetName="_Item" Property="Effect">
<Setter.Value>
<DropShadowEffect
BlurRadius="10"
Opacity="1"
ShadowDepth="0"
Color="White" />
</Setter.Value>
</Setter>
</Trigger>
<!-- Make items for unisntalled games slightly transparent. -->
<DataTrigger Binding="{Binding Game.IsInstalled}" Value="False">
<Setter TargetName="_Item" Property="Opacity" Value="0.5" />
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Canvas>
</StackPanel>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>