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// formats to support
// kid chameleon
// chaotix
// s3k sonic saving
// ristar
// github issues
/* https://raw.githubusercontent.com/Dandaman955/Streets-of-Rage-1-Disassembly-Redux/master/SoR.asm */
/* http://info.sonicretro.org/Disassemblies */
NEXT
make the buttons look more clickable
thanks selbi
Rrose80149 @ drawing
https://discord.com/channels/202859782779043840/202861068224036864/1532826556341293227
https://github.com/Nasina7/Flex2-Puyo
key remapping
---
persist comments?
dropdown script option for s3k
s3k mapmacros
horizontal shift scrolling with mouse
onion skinning
TODO: fix project dir not being correct when loading the crackers project
docs
crackers
mapping script configuration
raw editor
- string / number? or just autoparse?
sublayout -> tabbed pane
mappings - raw editor - metadata - commands?
metadata for mappings UI + scripts
in asm
label metadata
splitpoint for s3k mappings
inputs
when copying to project, only use config{} data defined in scripts
test windows styles and fix fullscreen
fullscreening nukes masory layout (and sprites when done from load?)
WEB
.zip local version
scripts tab
no projects
ROADMAP
drawing mode bugs
disable mapping editing
improve undo/redo when drawing pixels / moving things
animation editor
export to gif
==
BUGS
pink surrounding tiles sometimes breaks
FEATURES
set colour of art tiles
ctrl+wheel for horiz scroll
==
select multiple sprites at once to reorder
copy / paste mappings
time travel for undo/redo
import palette from spritesheet https://yarnpkg.com/en/package/node-vibrant
22:04 <+dIRCord> <MainMemory> > Art is easy > Each byte encodes one pixel, both nybbles have the color index > And then each column is stored all in one go, no breaking into tiles > In other words, it's pretty much a headerless 8bpp bitmap > I think the color index is duplicated over both nybbles for speed, but I never looked at the algorithm
21:08 <+dIRCord> <RandomName> Not this. For example look at ArtScaled_EggRoboFly, which is art that's used by s3k art scaler. It's uncompressed art,tho it looks transformed in some way, but not like random mess of pixels.
uses a grayscale copy of another frame that you selected separately from the current one as a "background" frame.
drawing mode fill !
S - scroll to sprite
04:43:53 <%Lil-G> i mean so when you do "delete unused tiles" it doesn't delete the tiles the other object uses
backdrop-filter
Support MainMemory's macros formats
<Hitaxas> There is also a glitch where Flex will sometimes destroy mappings when saving. Unsure the cause, but this has happened to me twice in the past month. https://cdn.discordapp.com/attachments/718373949368696892/731396915052412958/unknown.png
==