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Architecture

A bird's-eye view of how neurarium is put together, for contributors. It explains the shape of the system and the reasoning behind it; the per-file detail sits in the last section, File map (detail).

Note

Four docs, four jobs, no overlap:

  • README.md: what neurarium is, how to run it, the project layout table.
  • This file: the architecture, the data flow, the module graph, the boot sequence, the extension points (the "why" and the "shape"), plus the per-file detail CLAUDE.md's file map points to. Otherwise bird's-eye, no field-level detail; when it would name a field or control it points at CLAUDE.md.
  • CLAUDE.md: a terse map of the viewer/runtime (one line per module / control / rule), not a manual: it names the symbol so you can find the code.
  • tools/README.md: the authoring how-to (Changing the data), the per-tool reference, and the emitted-data field contract.

This project was built with the help of Claude Code.

Guiding principles

  1. Data is separate from rendering, on purpose. The anatomy (which regions exist, where they sit, how they connect) is plain data; the viewer is code that draws whatever data it is handed. You can add regions and pathways without touching the renderer, and the data could drive a different engine entirely.
  2. No build step. No bundler, no node_modules, no transpile. The browser loads hand-written ES modules and vendored three.js via an import map. What is in public/ is exactly what ships. This keeps the attack surface small and the project trivially serveable as static files.
  3. Single source of truth. Each fact lives in exactly one place. The anatomy and its presentation maps (region colours, the projection-kind palette, the group→legend-heading map, the per-structure Wikipedia links) are all defined once in the generator (tools/generate_data.py + its tools/data_generators/ package); the presentation maps are emitted into the data so the viewer never hardcodes a second copy.
  4. Self-describing data. meta.json carries the colour and heading maps, so a consumer (this viewer, or a port to another language) needs no out-of-band palette to render it correctly.
  5. Fail loud at generation time. The generator raises on an unmapped projection kind, an unknown circuit structure, or a Wikipedia entry for a non-existent structure, so bad data never reaches the browser silently.

The node model

The organizing concept of the whole dataset is the node: a node is any sourceable datum, one atom of knowledge about the brain that could, in principle, be attributed to a source. The dataset is a graph of nodes, and a detail panel is simply a view of one node plus every node linked to it (a receptor node links to the region nodes that express it and the drug nodes that act on it, and so on).

Umbrella vs. kind. "Node" is the umbrella term; each node has a kind that keeps its own name in the data and code (a structures.jsonl, a showReceptor): region anatomy, projection, circuit, projection group, receptor + its expression regions, drug target + its expression regions, drug binding, drug NbN, drug class, Wikipedia reference. CLAUDE.md ("Nodes") keeps a one-line-per-kind summary; the full map with its rationale is below.

The full kind map (the emitted collection -> the sourcing-tally kind in meta.provenance_stats.by_kind):

  • brain region -> structures.jsonl -> structures
  • projection (pathway) -> projections.jsonl -> projections (the route only), split from the two claims that ride the same arrow: its transmitter -> a projection's claims.transmitter -> projection_transmitter (on every pathway) and its sign (excit./inhib.) -> claims.sign -> projection_sign (on the glutamate/GABA arrows only: "modulatory" is the ABSENCE of a sign claim, not a third value). Each is graded by a closed word test over the arrow's own quotes (derived, quotes/attestation.py), so a sentence that only states the route no longer green-checks what it releases
  • functional circuit -> circuits.jsonl -> circuits
  • projection group -> projection_groups.jsonl -> projection_groups
  • receptor classification -> receptors.jsonl, split into four independent graded sub-claims: neurotransmitter family -> receptors; mechanism receptor_class (GPCR/ionotropic) -> receptor_class; sign (excit./inhib.) -> receptor_sign; synaptic site (pre/post) -> receptor_synaptic (a receptor's classification[attr] each carry their own grade)
  • receptor expression region -> a receptor's location_sources -> receptor_locations
  • receptor expression density profile -> a receptor's density -> receptor_density (ONE node for the whole profile, not one per region: it is a single measurement ranking the receptor's regions against each other, see Expression density in VIEWER.md)
  • non-receptor drug target -> meta.drug_targets -> targets
  • target tone polarity (a direction-flipping vesicular/sign/synaptic flag) -> a target's polarity_provenance -> target_polarity
  • target expression region -> a target's location_sources -> target_locations
  • target expression density profile -> a target's density -> target_density (same shape)
  • drug binding -> a drug's bindings[] -> drug_bindings
  • drug binding direction -> a binding's action -> drug_binding_action (graded by the binding's quote sources only, a Ki attests binding never direction; affinity_only = NOSOURCE; metabolite bindings counted in this same kind)
  • drug NbN label -> a drug's nbn -> drug_nbn
  • drug commercial brand name -> a drug's brands[] -> drug_brands (each brand a graded node; region na/eu/fr orders them per locale, never shown; na from Stahl, eu/fr from Wikipedia)
  • drug class classification -> a drug's categories (+ category_provenance) -> drug_categories
  • drug elimination half-life (T½) -> a drug's half_life (+ half_life_sources) -> drug_half_life
  • drug time-to-peak (Tmax) -> a drug's tmax (+ tmax_sources) -> drug_tmax (the other end of the same curve as the T½ above, separately sourced and separately missing, so a separate kind)
  • drug metabolism role -> a drug's enzymes[] ({enzyme, role, strength?}) -> drug_enzymes (one node per (enzyme, role) pair; pharmacokinetics, so it has no anatomy, see Drug metabolism in DRUGS.md)
  • drug metabolism strength tier -> that row's claims.strength -> drug_enzyme_strength (only on a row that states a tier; the CYP quote gate checks the isoform is named, never the tier, so it is graded by the same word test the pathway claims use, quotes/attestation.py)
  • enzyme population variability -> an enzyme's variability -> enzyme_variability (ONE node per isoform for the whole profile, not one per population group, for the same reason a density profile is one node: a single published aggregation ranking the groups against each other)
  • drug active metabolite -> a drug's metabolites[] (each {name, drug_id?, half_life?, bindings?, formed_by?, sources}) -> drug_metabolites (a metabolite that is itself a modeled drug links via drug_id + reuses its bindings/T½)
  • metabolite-forming enzyme -> a metabolite's formed_by[] ({enzyme, reaction?, sources}) -> drug_metabolite_enzyme (one node per (parent, metabolite, enzyme); the mirror of drug_enzymes, counted per PARENT since two parents make it by two reactions)
  • non-modeled-metabolite receptor binding -> a metabolite's bindings[] -> drug_metabolite_bindings (sourced from the metabolite's own Wikipedia pharmacology, corpus #9; graded like a drug binding, a separate kind so the drug Ki coverage is unperturbed; surfaces on the receptor's Interacting drugs)
  • panel annotation -> addons.jsonl -> addons (an addon node: the kind whose record carries its own insertion point, for a claim no other kind has a home for. owner_kind + owner name the node it annotates, slot a meta.addon_slots hook, display/tone how it draws; authored in tools/data_generators/addons.py, see Addon nodes in VIEWER.md)
  • Wikipedia reference -> any node's wikipedia -> references (a pointer at a node, tallied but excluded from the headline; a reference is not itself a knowledge node)

Every node is sourceable. Each carries a provenance grade (llm < sourced < verified) and, ideally, a source: one quote-level {corpus, page, quote, provenance} pointing at a page of a real corpus (SOURCE_CORPORA, e.g. Stahl, Kandel, the PDSP Ki database). The grade is data, and the viewer renders it as a coloured pill on the row/heading that carries the claim: green ✓ verified, yellow ~ sourced, grey ? llm, orange NOSOURCE when there is no source. A node's grade is never simply absent from a panel.

The coverage tally. _provenance_stats (generator) reduces every node to its single strongest grade and buckets it into verified / sourced / missing, where missing is "no source document at all" (a bare llm grade counts as missing: an LLM asserting something from memory is precisely no document). It emits meta.provenance_stats; the About panel and the README headline read it, so the "% sourced" figure is always a real programmatic count of the shipped data, never hand-typed. check_data.py re-derives the same numbers as a self-consistency gate. Full mechanics live in PROVENANCE.md.

The three layers

   AUTHORING                 ARTIFACTS (committed)              VIEWER (browser)
 ┌───────────────┐         ┌───────────────────────────┐         ┌──────────────────┐
 │ generate_     │  emits  │ public/data/meta.json      │  fetch  │ public/js/*.js   │
 │ data.py       │ ──────► │ structures.jsonl           │ ──────► │ + index.html     │
 │ (stdlib only) │         │ projections / circuits     │         │ (three.js)       │
 │               │         │ shapes/*.json (geometry)   │         │                  │
 └───────────────┘         └───────────────────────────┘         └──────────────────┘
   one definition            plain JSONL + JSON,                renders, no anatomy
   per region/pathway        the data contract                  knowledge of its own

The boundary between the middle and right columns is the data contract: as long as the viewer keeps reading the same record shapes, the generator can evolve freely, and as long as the generator keeps emitting them, the viewer can be rewritten (or replaced) freely.

Authoring: tools/generate_data.py

Standard-library-only Python. Now a thin orchestrator: it defines the build/emit logic and imports the data from the tools/data_generators/ package (i18n.py, provenance.py, drugs.py, geometry.py, presentation.py, connectivity.py, and the quotes/, receptors/, regions/ subpackages; see tools/README.md for the per-module purpose). It defines every region once (right-side only for symmetric pairs; the generator mirrors it to the left), every projection (bilateral by default, mirrored unless flagged one-sided), every named circuit, and the registries (WIKIPEDIA, KANDEL_QUOTES, PROJECTION_COLORS, GROUP_LABELS). Running it regenerates public/data/ (meta.json + the *.jsonl files + shapes/). The generated files are committed so the static site can fetch them directly.

Artifacts: the data contract

The dataset under public/data/ is split by record type for clarity: the file a record lives in encodes its type, so there is no type field on the lines. meta.json is a single JSON object of presentation maps (colours, labels, the merged binding-target map) that makes the dataset self-describing; the rest are JSONL, one node per line, one file per kind: structures.jsonl, projections.jsonl, circuits.jsonl, projection_groups.jsonl, receptors.jsonl, drugs.jsonl (drugs authored in tools/data/drugs_data.jsonl, not the generator), plus vendored molecules/<id>.svg diagrams. The emitted data is English-only: every display string is serialized as its English text and the French is deduplicated into one side table, translations.fr.json, which the viewer fetches only in French (see docs/I18N.md). Every claim carries its own quote-level source; there is no node-level catch-all sources block. The exact field list of each file is in tools/README.md ("Data contract"), not duplicated here.

public/data/shapes/<name>.json is one geometry payload per distinct form (symmetric pairs share a single right-side file; the left member reflects it). Shape types: blob (a noise-deformed ellipsoid), curve (a tube swept along a spline), composite (several sub-shapes merged), and sdf (an authored signed-distance atlas meshed via marching cubes, replacing the procedural forms one structure at a time; see the geometry_refinements/ effort in CLAUDE.md).

Viewer: public/

Vanilla ES modules over three.js. index.html is the shell; the JS modules build and drive the scene. See the module graph below.

Module graph

Solid arrows are ES-module imports; index.html loads the classic scripts and the main.js entry point.

                         index.html
                             │ (script tags, in order)
   ┌─────────────────────────┼───────────────────────────────────┐
   │                         │                                    │
 app-config.js          error-banner.js / dev-banner.js      main.js  (module entry)
 (window.__APP_CONFIG__)  (classic; #banners stack)              │
   │                                                             │ imports
 app-init.js                                                     ▼
 (injects umami)             data.js ──fetch──► data/*.{json,jsonl} + data/shapes/*.json
                              (no three.js; returns normalized {structures,
                               projections, circuits, receptors, drugs, byId, meta})
                                  ▲
                                  │ loadBrainData()
                                  │
   main.js ── imports ──►  shapes.js   (buildStructureMesh: blob/curve/composite/sdf,
                                        cel-shaded cortex swirl, jigsaw clip)
            ── imports ──►  arrows.js   (buildArrows: curved tube+cone per
                                        projection, colour from projection.color)
            ── imports ──►  labels.js   (createLabels: CSS2D floating names)
            ── imports ──►  circuit-anim.js / circuit-schedule.js (traveling pulse
                                        + a wash-of-light echo on each target node)
            ── imports ──►  receptor-markers.js (createReceptorMarkers: glowing
                                        surface dots for a focused receptor;
                                        exports buildGemCloud, reused by drug-anim)
            ── imports ──►  drug-anim.js (createDrugAnimation: effect-coloured
                                        pulsing gem dots + a surface wash per region)
            ── imports ──►  three + OrbitControls (vendored)

   circuit-anim.js, drug-anim.js ── import ──►  surface-wash.js (buildWashShell: the
                                        shared shader "wash of light" over a surface)

data.js, shapes.js, and arrows.js have no dependency on each other; they meet only in main.js, which orchestrates everything. data.js deliberately knows nothing about three.js (it is pure fetch + normalize), so the data layer could be reused headless.

Boot sequence

  1. index.html parses. The classic scripts run first, in order: app-config.js (sets window.__APP_CONFIG__), app-init.js (injects the umami tag if configured), version.js (sets window.__APP_VERSION__), then error-banner.js and dev-banner.js (install the #banners machinery before anything that might fail).
  2. A small inline gate injects the vendored eruda debug console only on ?debug=1.
  3. The import map points three / three/addons/ at the vendored copy.
  4. js/main.js (module) runs: sets up scene/camera/renderer/lights/OrbitControls, then await loadBrainData().
  5. loadBrainData() fetches the per-type data files (meta.json + structures/projections/circuits/receptors/drugs.jsonl) in parallel, reads the meta maps, resolves each projection's color from its kind, expands each receptor's location bases to concrete structure ids, resolves each drug's bindings (target name, net effect colour, the regions each binding lights), and fetches every referenced shape file in parallel.
  6. main.js builds the meshes (buildStructureMesh), the arrows (buildArrows), and the labels (createLabels), wires the controllers (below), and starts the render loop.
  7. The intro animation plays: regions start exploded and glide back together into the assembled brain (skipped when ?explode= is pinned, e.g. screenshots).

Rendering and interaction (inside main.js)

main.js is the only stateful orchestrator. Beyond scene setup and the render loop, it owns a few small controllers, each the single source of truth for one concern:

  • Selection (createSelection): which structures/arrows are haloed or isolated, and the resulting per-mesh opacity (so the Transparency slider and the isolate-dimming compose into one value). Handles structure halos, arrow halos, legend isolate, circuits, and per-neurotransmitter focus.
  • Info panel (createInfoPanel): the main panel's Details tab showing a connection view (a clicked arrow), a structure view (a clicked region: name, group, Wikipedia link, and a clickable list of its pathways), a receptor view (a clicked Receptors legend row: its classification + where it is expressed), or a drug view (a clicked Drugs legend row: its class, NbN nomenclature, the bindings it acts on, and the Stahl source).
  • Receptor markers (receptor-markers.js): glowing surface dots over the regions expressing a focused receptor; dropped when the focus changes, watched off the selection state like the circuit pulse.
  • Drug animation (drug-anim.js): effect-coloured gem dots (boost/block/ modulate) pulsing over the regions a focused drug's targets sit in, reusing the receptor buildGemCloud, with a looping surface wash under them in the same effect colour; watched off the selection state the same way. On top of this, a drug focus also rides flowing beads along the projections of its target transmitter system(s) (the by-mechanism flow overlay): main.js resolves the drug's flowKinds (via the meta.system_flow_kinds map), pins those arrows and replays the shared circuit pulse (circuit-anim.js) over them, so the drug and circuit animations merge instead of duplicating. A drug with no mapped pathway pins nothing and just shows the dots + wash.
  • Surface wash (surface-wash.js): the shared shader "wash of light" that spreads a ripple across a structure's surface from an origin point (a thin shell reusing the mesh geometry, additive, no added triangles). Drives the circuit node echo (seeded at the bead's impact point) and the per-drug region glow.
  • Camera focus (createCameraFocus): smooth tweens for reset / double-click / search framing, advanced once per frame and cancelled the moment the user grabs the controls.
  • Labels (labels.js): floating CSS2D names, shown on hover or all at once.

Picks (click / tap / double-click / search) are routed through small selectStructure / selectConnection helpers so every entry point produces the same halo + panel + label behaviour without duplication.

Extending the system

The detailed recipes (with the exact fields and gotchas) are in CLAUDE.md under "Changing the data"; the short version:

  • A new region or pathway: edit PAIRED / MIDLINE / PROJECTIONS in generate_data.py, run python tools/generate_data.py, commit the generator change and the regenerated artifacts together.
  • A new projection kind / colour: add it to PROJECTION_COLORS (the generator raises if a projection uses an unmapped kind); it flows into the data's meta record and the legend automatically.
  • A new circuit: append to CIRCUITS with base structure ids.
  • A new receptor: append to RECEPTORS (neurotransmitter, class, sign, synaptic site, location base ids or "ALL"); it shows up in the Receptors legend section automatically.
  • A new drug: add an entry to tools/data/drugs_data.jsonl (categories + bindings, each binding a target + action from the drug vocabularies in generate_data.py); it shows up in the Drugs legend section automatically. Run python tools/fetch/fetch_molecules.py to also pull its molecular-structure SVG.
  • A Wikipedia link: add the region's base id + URL to the WIKIPEDIA registry.

The legend, colours, and headings are all derived from the data at runtime, so none of these need a matching change in the viewer.

Deployment (in brief)

The site is static, so deployment is just "serve public/". In production a hardened Caddy container (non-root, read-only rootfs, dropped capabilities, resource limits, strict Content-Security-Policy) serves it behind a TLS- terminating reverse proxy. Runtime config (analytics, the WIP banner) is injected at container start by rendering app-config.js from environment variables, since the rootfs is read-only and there is no build step. Full details are in CLAUDE.md under "Deployment", "Analytics", "Content-Security-Policy", and "Dev / WIP banner".

File map (detail)

The per-file detail behind CLAUDE.md's one-line file map. Section names cited as "see X" are CLAUDE.md sections (or the docs/*.md file CLAUDE.md points them to).

Project layout. public/ is the only web-exposed directory: Caddy's /srv and tools/serve.py both root there, so docker/, tools/, .git and the uncommitted .env / deploy.sh / CLAUDE.local.md are never web-reachable. Authoring + dev tooling live in tools/, deployment config in docker/.

The tools/ script reference and the emitted-data field contract (public/data/ .jsonl / meta.json / shapes/*.json fields) live in tools/README.md (Tool reference + Data contract). The generator layout is under Authoring above (plus the genes and quote_table modules of tools/data_generators/). Each geometry form is one data/shapes/<name>.json (blob/curve/composite, L/R pairs share one right-side file via mirror:true). The author-side scripts are grouped: external-data fetchers under tools/fetch/, provenance appliers under tools/sourcing/; their generated caches in tools/generated_cache/. Run them from the repo root (python tools/fetch/<x>.py).

Note

An ongoing effort under geometry_refinements/ (its own CLAUDE.md + STATUS.md, auto-loaded only when working there) is replacing the procedural blob/curve/composite shapes with a self-authored SDF atlas, one structure at a time. It adds an sdf shape type. Before editing data/shapes/* or shapes.js geometry, check its STATUS.md so two sessions don't collide.

Viewer (public/):

  • index.html: page shell: loads three.js (vendored import map) and, on ?debug=1, vendored eruda. Holds the #controls panel, the popups (#shortcuts-modal, #legend-modal, #sourcing-modal, #about-modal, #image-lightbox, all .modal-overlay), the #banners stack, the startup #loading overlay. An author byline ("by Olivier Cornelis", linking olicorne.org per locale via the shared common.byline i18n key) sits both in #loading (.loading-byline) and inline in the panel header, right of the neurarium title (.panel-byline in #controls-header, over an invisible full-row .collapse-hit button so a row click still toggles the panel while the byline link stays clickable). UI-chrome accent = the --accent* palette in :root; data/semantic colours live in meta.json, never here. Also wires the PWA: links manifest.webmanifest + registers sw.js.
  • PWA (installable + offline): manifest.webmanifest (name/icons/theme_color), sw.js (service worker that ALWAYS contacts the server when online, so a visitor never renders outdated data or a stale ES module; the Cache-API copy is an offline-only fallback, NOT stale-while-revalidate. One strategy for every same-origin asset (data, code, shell): explicit conditional revalidation (revalidate() forwards the cached copy's ETag/Last-Modified as If-None-Match/If-Modified-Since so an unchanged file returns a bodyless 304 served from cache, a changed one a fresh 200: always fresh, cheap when unchanged, no version key to forget; cache:"no-store" on the fetch so OUR validator is the only one in play, since a plain SW fetch re-downloads the full body). Revalidating code is what keeps a stale ES module from running (each file is confirmed current before use) without re-downloading ~1 MB every load, which is what made a phone reload crawl. Bump CACHE when the caching logic changes; activate() prunes older caches), and favicon.svg + icon-192/512.png + apple-touch-icon.png (a placeholder node-cluster glyph, to be replaced by the designed favicon). Caddy pins the content-type of .webmanifest and .jsonl (Go's mime table lacks both, and nosniff then stops the browser guessing; tools/serve.py mirrors the .jsonl one).
  • SEO/social: static <head> meta (description, Open Graph, Twitter card, JSON-LD WebApplication) + a <noscript> text fallback in index.html; robots.txt + sitemap.xml + og-image.png (a copy of docs/images/screenshot.png) in public/. All English (a crawler reads the raw HTML before i18n; no prerender step) and the canonical / og:url / og:image / JSON-LD URLs are hardcoded to the public domain (update all four spots + sitemap.xml/robots.txt if it ever changes).
  • js/data.js: fetches meta.json + the .jsonl (incl. quotes.jsonl) + shape files, rehydrates each {quote_id, provenance} source from the deduplicated quotes.jsonl excerpt table (rehydrateQuotes, mirror of the generator's externalize; see Source provenance); returns a normalized {structures, projections, circuits, projectionGroups, projectionGroupsByKey, receptors, targets, drugs, drugsByTarget, addons, addonsBySlot, byId, meta}. Resolves each node's localized fields + derived render props (projection color/sign, receptor labels + structureIds, per-binding targetName/actionLabel/effect/effectColor/structureIds/flowKind + the drug's union structureIds/flowKinds/focusable/search keywords); builds the merged targets browse list, the drugsByTarget + targetsByStructure reverse indexes (the latter reads a receptor's "Found in" from the region's end, so a structure panel can list what is expressed there carrying the very same graded node), and projectionGroupsByKey (${mode}:${key}).
  • js/shapes.js: buildGeometry() dispatches on type to buildBlobGeometry/ buildCurveGeometry/buildCompositeGeometry; mirrorGeometryX for the left member. Self-contained Perlin fractalNoise (fBm/ridged/domain-warp). Cortical lobes are cel-shaded (MeshToonMaterial) domes with a shader-drawn swirl (injectCortexSwirl/CORTEX_SWIRL, pure colour, no relief). buildBlobGeometry honours clip_planes when JIGSAW_CLIP.enabled.
  • js/mesh-codec.js + js/baked-meshes.js: the SDF geometry is meshed author-side (tools/bake_meshes.mjs -> public/data/meshes/) and downloaded rather than rebuilt on every load; the runtime mesher stays as a console.info-logged fallback for any shape the bake does not cover. Format, measurements + the staleness gates: docs/BAKED_MESHES.md.
  • js/arrows.js: curved tube+cone arrows; colour from projection.color, recolourable via setColor; tentative -> dotted. Exposes arrow.curve. Each end attaches to the surface point nearest the other end (surfaceToward, a nearest-vertex scan) so the tip lands on real mass even for a concave region (the C-shaped caudate). update(fast) re-fits; fast reuses the cached offset + defers the pick-hull rebuild (see Spread performance), ensurePickGeometry() rebuilds it on demand. setWidthScale(s) rebuilds only the shaft/cone width from the cached arc (see Arrow width). setOpacity clamps to ARROW_MAX_OPACITY (0.8), so arrows are always a translucent overlay.
  • js/labels.js: floating name labels (CSS2DRenderer): one hidden label per region, shown on hover / show-all / when pinned (setPinned). Reads the hemisphere-stripped base_name (the side is obvious from position).
  • js/circuit-schedule.js: scheduleCircuit() BFS firing order for the circuit pulse (no three.js, testable; see Circuit animation).
  • js/circuit-anim.js: createCircuitAnimation renders that schedule as beads riding arrow.curve + a wash echo on landing (see Circuit animation).
  • js/receptor-markers.js: createReceptorMarkers: gem-dot expression clouds for a focused receptor/target. Exports buildGemCloud + GEM_DOT_SIZE (reused by the drug animation). See Receptors & targets.
  • js/drug-anim.js: createDrugAnimation: per-drug effect-coloured gem dots + surface wash; matches. Flow overlay reuses circuit-anim.js. See Drugs.
  • js/surface-wash.js: shared buildWashShell + washStrength "wash of light" primitive (used by circuit echo + drug glow).
  • js/anim-settings.js: animSettings, the single source of truth for decorative-animation state (read by every animated module): enabled (the Animations toggle) + quality (0..1 adaptive) + speed (persisted 0.25..4 speed multiplier, the Animation speed slider). See Settings & toggles + Rendering (adaptive quality).
  • js/wiki.js: fetchWikiLead(url, lang) runtime fetch of a Wikipedia lead; locale wins via langlinks, English fallback; cached; best-effort (failure -> null).
  • js/tour.js: createTour({steps, labels, onEnd, seenKey}), a generic, three.js-free coach-mark engine (spotlight ring / caption bubble, viewport-aware placement that never covers the target or the 3D scene, resize/scroll reposition, localStorage "seen" gate). The bubble is drag-repositionable (pointer-drag past a small jitter threshold; a dragged bubble opts out of auto-placement for the step) and layered above any veil so it is never itself dimmed. There is no Next button (only Back + Skip + Esc): the user advances by acting on the step, so they cannot fast-forward past a hands-on demo. A step is passive/caption (a "click to continue" cue in the bubble, and a click on the dim backdrop, advance it) or interactive (the blocker gets a clip-path click-through hole so the user's real tap reaches the highlighted control; the cue is hidden and every off-target click + the forward keys are inert, so the only way on is the real tap). An interactive step advances on that tap, or with stayAfterTap stays put and steps its spotlight aside so the live demo it fired is watchable (the cue then returns to move on). A step's target may be one element or an array (a group highlight: the ring spans their union, e.g. the four browse sections). Steps glide between positions (snap only on the first step + during an active scroll). The app-specific step list is built in js/main.js. It opens with how to read the app (Legend, then Sources & provenance, then the Data browser those grades count, whose reading mode motivates the two view toggles: bring the 3D back, fold the panel away), then walks the data; the data demos are hands-on and follow the data graph (focus a drug (olanzapine), read its pharmacodynamics then its pharmacokinetics (Metabolism, then open the collapsed Drug interactions), follow one of its bindings to a receptor (H1), then visit a structure (hippocampus) and a projection system (dopamine, a static group, not a circuit); each opened by tapping the highlighted row via its data-tour-id, each panel section reached via its data-tour-sec), each step's before() setting the scene (spread, open/collapse a section, reset a prior demo). Auto-runs once on a first visit (after the intro settles), forced every load with ?tour=1, and replayed from the About popup's "See the tutorial" button (#about-tour).
  • js/changelog.js: createChangelog(), the "What's new" popup (#changelog-modal). See Versioning / Changelog.
  • js/main.js: scene/camera/renderer/lights/OrbitControls; explode + transparency; the intro, auto-rotate, hover/pick raycasting; createInfoPanel; search; the legend builders (buildLegend/buildLegendKey/buildTargetLegend/buildEnzymeLegend/buildDrugLegend); the on-demand render loop.
  • app-config.js: window.__APP_CONFIG__. This committed copy is the local-dev fallback (feature fields empty). In the container entrypoint.sh renders an env-filled copy into /gen and Caddy serves that. Generic name (not "analytics-*") so content filters don't 404 it. Carries ANALYTICS_*, DEV, STARTED_AT, sourceUrl.
  • Single-purpose modules, each detailed in its own section below: js/i18n.js (I18n), js/app-init.js (Analytics), js/dev-banner.js (Dev banner), js/error-banner.js (Error banners), js/theme.js (Theme), js/loading.js createLoadingScreen() (Loading overlay), version.js window.__APP_VERSION__ (Versioning), js/render-order.js DECOR_RENDER_ORDER (Rendering / decoration draw order).
  • js/node-browser.js: collectNodes + createNodeBrowser, the Data browser (#nodes): every graded knowledge node as one filterable/sortable list, opened as a detail tab (deep link #tabs=browser:1) rather than an accordion section, each row carrying its own backing so its pill shows the same source the node's panel pill does (see docs/CONTROLS.md).
  • js/sim-model.js: the drug-combination maths (pure, no DOM): receptorProfile, ligandsOf, pkFlags, solveCombination (NNLS), the toAxis/fromAxis log axis. Its header lists every shortcut it takes; see Simulation (beta). Tested by tools/tests/sim_model.test.mjs.
  • js/simulation.js: createSimulation, the Simulation (beta) tab (#simulation): the assumptions callout, the picked-drug list, the two plots and the profile solver, opened as a detail tab (deep link #tabs=simulation:1) like the Data browser.
  • js/sim-plots.js: buildPkPlot / buildRxPlot (+ formatKi), the tab's two inline-SVG plots, given rows and returning an <svg> plus the readers a pointer needs.
  • js/url-state.js: createUrlState(), the key -> {read, write} registry that makes the URL fragment a complete description of the UI (open tabs + their order, active tab, popup, sliders, toggles, panel layout, open section, search + filter text, camera). Each control registers its own pair as it is wired; a view at its default writes nothing and a missing key is never written, so links stay short and never override a visitor's persisted preference. Keys + the older #focus* aliases in docs/RUNNING.md.
  • js/prefs.js: loadFlag(key, dflt) / saveFlag(key, on), the only place a persisted on/off preference touches localStorage (panel-only mode, show-metabolites, show-twins; storage throws in private mode, so a read falls back to the default and a write is best-effort). anim-settings.js keeps its own, persisting a number beside its flag.

Deployment (docker/): docker-compose.yml (hardened Caddy), Dockerfile (two-stage: xcaddy builds a custom binary with the caddy-ratelimit module, so docker compose build needs network; then strips caddy's cap_net_bind_service so exec works under no-new-privileges), Caddyfile (serves /srv on :8359, serves /gen/app-config.js for /app-config.js, Cache-Control: no-cache on everything (store but always revalidate -> cheap 304s, never stale, and never a heuristically-cached module); encode compresses by an explicit content-type list, since Caddy's default omits the baked meshes' octet-stream (so a NEW kind of asset ships uncompressed until its type is added there); a generous per-{client_ip} rate_limit flood guard, keyed via the front proxy's X-Forwarded-For/trusted_proxies; security headers incl. CSP), env.example, entrypoint.sh (stamps STARTED_AT, validates ANALYTICS_URL, derives ANALYTICS_ORIGIN, renders /gen/app-config.js).

Uncommitted, gitignored, environment-specific: deploy.sh, CLAUDE.local.md (per-developer setup notes, incl. the deploy procedure and the Stahl source material location).