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Copy pathAngleDrawTool.cs
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370 lines (280 loc) · 12.8 KB
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using DrawTools.Serialize;
using System;
using System.Windows;
using System.Windows.Media;
namespace DrawTools
{
/// <summary>
/// 角度
/// </summary>
public sealed class AngleDrawTool : DrawGeometryBase
{
public AngleDrawTool(DrawingCanvas drawingCanvas) : base(drawingCanvas)
{
this.DrawingToolType = DrawToolType.Angle;
// 准备要处理的事件
this.CanTouchDown = true;
}
#region 鼠标键盘事件
public override Boolean OnTouchLeave(Point point)
{
if (formattedText == null)
this.drawingCanvas.DeleteVisual(this);
else
{
var textGeometry = formattedText.BuildGeometry(textPoint);
textGeometry.Transform = new RotateTransform(textAngle, textCenterPoint.X, textCenterPoint.Y);
geometry = geometry.GetWidenedPathGeometry(pen);
geometry = Geometry.Combine(geometry, textGeometry, GeometryCombineMode.Union, null);
Draw();
}
this.drawingCanvas.DeleteWorkingDrawTool(this);
this.IsFinish = true;
this.CanTouchDown = false;
this.CanTouchMove = false;
this.CanTouchLeave = false;
if (this.TouchId == 0 && this.drawingCanvas.IsMouseCaptured)
this.drawingCanvas.ReleaseMouseCapture();
return true;
}
public override Boolean OnTouchDown(Int32 touchId, Point point)
{
this.TouchId = touchId;
if (!vertex.HasValue)
{
this.drawingCanvas.AddWorkingDrawTool(this);
this.pen = this.drawingCanvas.Pen;
this.minWidth = this.pen.Thickness * 20;
this.arcLen = this.pen.Thickness * 15;
this.arcTextLen = this.pen.Thickness * 25;
this.fontSize = this.drawingCanvas.FontSize;
this.typeface = new Typeface(new FontFamily("Microsoft YaHei UI,Tahoma"), FontStyles.Normal, FontWeights.Normal, FontStretches.Normal);
vertex = point;
geometry = new PathGeometry();
var figure = new PathFigure { StartPoint = point };
pathGeometry.Figures.Add(figure);
this.CanTouchMove = true;
if (this.TouchId != 0 || !this.drawingCanvas.CaptureMouse())
this.CanTouchLeave = true;
this.drawingCanvas.AddVisual(this);
}
else if ((point - vertex.Value).Length > minWidth && !startPoint.HasValue)
{
startPoint = point;
var figure = pathGeometry.Figures[0];
figure.StartPoint = point;
points = new Point[2];
points[0] = vertex.Value;
var line = new LineSegment(vertex.Value, true) { IsSmoothJoin = true };
if (mousePoint.HasValue)
{
figure.Segments[figure.Segments.Count - 1] = line;
mousePoint = null;
}
else
figure.Segments.Add(line);
var dc = this.RenderOpen();
dc.DrawGeometry(null, pen, geometry);
dc.Close();
if (point.X == vertex.Value.X)
{
arcPoint1.X = arcTextPoint1.X = point.X;
arcPoint1.Y = vertex.Value.Y + (point.Y > vertex.Value.Y ? arcLen : -arcLen);
arcTextPoint1.Y = vertex.Value.Y + (point.Y > vertex.Value.Y ? arcTextLen : -arcTextLen);
}
else
{
k1 = (point.Y - vertex.Value.Y) / (point.X - vertex.Value.X);
var offsetX = Math.Sqrt(arcLen * arcLen / (k1.Value * k1.Value + 1)) * (point.X > vertex.Value.X ? 1 : -1);
arcPoint1.X = vertex.Value.X + offsetX;
arcPoint1.Y = vertex.Value.Y + offsetX * k1.Value;
offsetX = Math.Sqrt(arcTextLen * arcTextLen / (k1.Value * k1.Value + 1)) * (point.X > vertex.Value.X ? 1 : -1);
arcTextPoint1.X = vertex.Value.X + offsetX;
arcTextPoint1.Y = vertex.Value.Y + offsetX * k1.Value;
}
figure = new PathFigure { StartPoint = arcPoint1 };
pathGeometry.Figures.Add(figure);
figure = new PathFigure { StartPoint = vertex.Value };
pathGeometry.Figures.Add(figure);
}
else
return OnTouchLeave(point);
return true;
}
public override Boolean OnTouchMove(Point point)
{
if (!startPoint.HasValue)
{
// 画线
var dc = this.RenderOpen();
if ((point - vertex.Value).Length < minWidth)
{
dc.Close();
return true;
}
var figure = pathGeometry.Figures[0];
var line = new LineSegment(point, true) { IsSmoothJoin = true };
if (mousePoint.HasValue)
figure.Segments[figure.Segments.Count - 1] = line;
else
figure.Segments.Add(line);
mousePoint = point;
dc.DrawGeometry(null, pen, geometry);
dc.Close();
}
else
{
// 画夹角
if ((point - vertex.Value).Length < minWidth)
return true;
mousePoint = points[1] = point;
var polyLine = new PolyLineSegment(points, true);
var figure = pathGeometry.Figures[0];
figure.Segments[figure.Segments.Count - 1] = polyLine;
// 画圆弧
if (point.X == vertex.Value.X)
{
arcPoint2.X = arcTextPoint2.X = point.X;
arcPoint2.Y = vertex.Value.Y + (point.Y > vertex.Value.Y ? arcLen : -arcLen);
arcTextPoint2.Y = vertex.Value.Y + (point.Y > vertex.Value.Y ? arcTextLen : -arcTextLen);
}
else
{
k2 = (point.Y - vertex.Value.Y) / (point.X - vertex.Value.X);
var offsetX = Math.Sqrt(arcLen * arcLen / (k2.Value * k2.Value + 1)) * (point.X > vertex.Value.X ? 1 : -1);
arcPoint2.X = vertex.Value.X + offsetX;
arcPoint2.Y = vertex.Value.Y + offsetX * k2.Value;
offsetX = Math.Sqrt(arcTextLen * arcTextLen / (k2.Value * k2.Value + 1)) * (point.X > vertex.Value.X ? 1 : -1);
arcTextPoint2.X = vertex.Value.X + offsetX;
arcTextPoint2.Y = vertex.Value.Y + offsetX * k2.Value;
}
if (k1.HasValue)
{
angle1 = Math.Atan(k1.Value) / Math.PI * 180;
if (arcPoint1.X < vertex.Value.X)
angle1 += 180;
else if (k1.Value < 0)
angle1 += 360;
}
else
angle1 = arcPoint1.Y > vertex.Value.Y ? 90 : -90;
if (k2.HasValue)
{
angle2 = Math.Atan(k2.Value) / Math.PI * 180;
if (arcPoint2.X < vertex.Value.X)
angle2 += 180;
else if (k2.Value < 0)
angle2 += 360;
}
else
angle2 = arcPoint2.Y > vertex.Value.Y ? 90 : -90;
angle = (angle2 + 360 - angle1) % 360;
var clockwise = angle < 180;
var arc = new ArcSegment(arcPoint2, new Size(arcLen, arcLen), 0, false, clockwise ? SweepDirection.Clockwise : SweepDirection.Counterclockwise, true);
figure = pathGeometry.Figures[1];
if (figure.Segments.Count == 0)
figure.Segments.Add(arc);
else
figure.Segments[0] = arc;
var dc = this.RenderOpen();
// 画文字
angle %= 180;
if (!clockwise)
angle = 180 - angle;
var text = angle.ToString("0.00") + "°";
formattedText = new FormattedText(
text,
System.Globalization.CultureInfo.InvariantCulture,
FlowDirection.LeftToRight,
typeface,
this.fontSize,
pen.Brush);
textCenterPoint.X = (arcTextPoint1.X + arcTextPoint2.X) / 2;
textCenterPoint.Y = (arcTextPoint1.Y + arcTextPoint2.Y) / 2;
if (textCenterPoint.X == vertex.Value.X)
{
if (textCenterPoint.Y >= vertex.Value.Y)
{
textAngle = 90;
textCenterPoint.Y = vertex.Value.Y + arcTextLen;
}
else
{
textAngle = -90;
textCenterPoint.Y = vertex.Value.Y - arcTextLen;
}
}
else
{
k3 = (textCenterPoint.Y - vertex.Value.Y) / (textCenterPoint.X - vertex.Value.X);
textAngle = Math.Atan(k3.Value) / Math.PI * 180;
var offsetX = Math.Sqrt(arcTextLen * arcTextLen / (k3.Value * k3.Value + 1)) * (textCenterPoint.X > vertex.Value.X ? 1 : -1);
textCenterPoint.X = vertex.Value.X + offsetX;
textCenterPoint.Y = vertex.Value.Y + offsetX * k3.Value;
}
figure = pathGeometry.Figures[2];
var line = new LineSegment(textCenterPoint, true);
if (figure.Segments.Count == 0)
figure.Segments.Add(line);
else
figure.Segments[0] = line;
dc.DrawGeometry(null, pen, geometry);
dc.PushTransform(new RotateTransform(textAngle, textCenterPoint.X, textCenterPoint.Y));
var _textAngle = textAngle;
textPoint.X = textCenterPoint.X;
textPoint.Y = textCenterPoint.Y - fontSize / 2;
if (textPoint.X < vertex.Value.X)
_textAngle += 180;
else if (k3.Value < 0)
_textAngle += 360;
if (_textAngle >= 90 && _textAngle <= 270)
{
var width = text.Length * fontSize / 2 + fontSize;
textPoint.X -= width;
}
else
textPoint.X += fontSize / 2;
dc.DrawText(formattedText, textPoint);
dc.Pop();
dc.Close();
}
return true;
}
#endregion
#region 序列化
public override DrawGeometrySerializerBase ToSerializer()
{
var serializer = new DrawAngleSerializer
{
Color = ((SolidColorBrush)pen.Brush).Color,
StrokeThickness = pen.Thickness,
Geometry = geometry.ToString()
};
if (geometry.Transform != null)
serializer.Matrix = geometry.Transform.Value;
return serializer;
}
public override void DeserializeFrom(DrawGeometrySerializerBase serializer)
{
this.pen = new Pen(new SolidColorBrush(serializer.Color), serializer.StrokeThickness);
this.geometry = Geometry.Parse(serializer.Geometry).GetFlattenedPathGeometry();
this.geometry.Transform = new TranslateTransform(serializer.Matrix.OffsetX, serializer.Matrix.OffsetY);
this.IsFinish = true;
this.Draw();
}
#endregion
#region 字段
private Point? vertex, startPoint, mousePoint; // 顶点、开始描点、鼠标移动点
private Point[] points; // 角度连线
private Point arcPoint1, arcPoint2; // 圆弧起始点
private Point arcTextPoint1, arcTextPoint2, textCenterPoint, textPoint; // 文字圆弧起始点,及中点
private Double? k1, k2, k3; // 两直线斜率,及文字斜率
private Double angle, angle1, angle2, arcLen; // 两直线夹角, 及圆弧半径,
private Double textAngle, arcTextLen; // 文字夹角,文字圆弧半径
private Double minWidth;
private Double fontSize;
private Typeface typeface;
private FormattedText formattedText;
#endregion
}
}