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Currently the PlayerLeaveEvent is in a postfix which means the @event.clientdata.character is null from the game destroying it. Could we get a before/after leave event or just change it to be prefix?
Activity
WanderingPix commentedon Jul 13, 2025
Maybe also make the before event cancellable? or can that lead to abuse on the devs' end? up for debate but I just thought I'd put this idea here
whichtwix commentedon Jul 13, 2025
it cant be cancelled you cant control dcs from internet lol
WanderingPix commentedon Jul 13, 2025
oh, I thought it was triggered on
ExitGameButton.OnClick()whichtwix commentedon Jul 13, 2025
thats just 1 possible reason, theres an enum
XtraCube commentedon Aug 5, 2025
make a PR i'll review it
AlchlcDvl commentedon Oct 14, 2026
Fixed in #108
fix small overlooked behaviours