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Rendering quality roadmap: layered PBR and renderer foundations - #147

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proggeramlug wants to merge 119 commits into
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codex/rendering-wip-integrated-20260727
Draft

Rendering quality roadmap: layered PBR and renderer foundations#147
proggeramlug wants to merge 119 commits into
mainfrom
codex/rendering-wip-integrated-20260727

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@proggeramlug

@proggeramlug proggeramlug commented Jul 27, 2026

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Status

Draft cumulative rendering-quality branch. The branch is intentionally kept reviewable, continuously pushed, and regression-gated while the remaining roadmap work is completed. Parent roadmap: #126.

Included so far

Latest qualification

Head 21f73d8 passes every required hosted check:

  • 306 shared unit tests passed (1 ignored), the production negotiated-device integration passed, 44 renderer goldens passed (2 ignored), and 3 render-target tests passed
  • strict formatting/clippy, FFI/schema parity, file ratchets, wasm compile/build, and quality-governance tests pass
  • macOS, Ubuntu Linux, and Windows release builds pass
  • dependent macOS Chrome passes the real WebGPU known-frame/compositor-pixel smoke against the exact Ubuntu-built package
  • production renderer construction passes locally in automatic high-end, forced baseline, and forced modern modes
  • all 20 canonical package/main examples pass Perry code generation locally; their inventory is completeness-checked in PR CI
  • exact Damaged Helmet A/B: SSIM 0.98803, luminance RMSE 0.01653 (pass)
  • ordinary steady-state rendering has no new per-frame pass or CPU work; capability detection/device planning is startup work only

Remaining before ready

This draft does not auto-close remaining roadmap issues; issue checklists are updated only when their evidence is complete.

@coderabbitai

coderabbitai Bot commented Jul 27, 2026

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Review skipped

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