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fixed bunch of crashes and other stuff - #124

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KanadeBlue wants to merge 1 commit into
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KanadeBlue wants to merge 1 commit into
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@KanadeBlue

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#123, #101 — Settings crashes Removed recursive extension cleanup, added checks for destroyed UI objects, stopped the cloned settings component from updating removed controls, and cleared temporary options when rebuilding.
#120 — Transition crashes Fixed invalid palette indexing, preserved player-data references across scene changes, and rechecked queued kicks before execution. The Innersloth anti-cheat message remains unresolved.
#119 — Fast self-report detections Reports no longer trigger a penalty solely because the victim’s death state has not updated locally. The host’s original handler validates the report. Reports during loading or teardown no longer force a ban.
#118 — Chat filter Added support for punctuation, Unicode words, line breaks, and phrases. Empty entries and indented comments are ignored. Removed the check that applied the local account’s Quick Chat restriction to other players.
#117 — Switching to vanilla Unpatches only BAU, cleans up registered extensions, and restores a 60 FPS target. The reported 20 FPS limit still needs testing.
#91 — Card swipe with unlocked FPS Caps task minigames at 60 FPS and temporarily disables VSync. Restores VSync afterward. Unlocked gameplay now targets 165 FPS instead of 999 FPS.
#102 — Join bans Initialization timeouts now respect the anti-cheat toggle. Timed-out players are kicked instead of permanently banned. Removed the fallback that overwrote remote player names and cosmetics.
#111 — Grey locked on Epic Fixed palette bounds, duplicate favourite-colour callbacks, and leftover indicators. The Epic-specific colour lock remains unconfirmed.
#114 — Birth date/name reset/voting Unresolved. No account files or age checks were changed.
#121 — Additional options Not included in this PR.

@KanadeBlue

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I tested this on steam didn't test it on epic as don't own it there

@D1GQ

D1GQ commented Sep 10, 2026

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This will not be pulled, there's a couple reasons I have.

  1. There's a couple chunks of code and logic removed for no reason
  2. There's unnecessary changes made
  3. Overall this is just a bunch of random changes without a objective, for example the null checks are fine but that should have been a separate PR of its own
  4. And there is a high probability that this is AI...

@D1GQ D1GQ closed this Sep 10, 2026
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