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refactor(systems): one definition per play system drives counters and formats - #359

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refactor/system-definitions
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refactor/system-definitions

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@mchisolm0 mchisolm0 commented Oct 9, 2026 •

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Game-system rules lived in three registries that drifted: src/features/game/playSystems.ts (counters), convex/lib/deckGames.ts (formats and sections), and convex/lib/integrations.ts (providers and rights), plus ~115 inline system === "mtg" / format === "commander" checks. Brawl fell through the gap: a new Brawl game started at Magic's generic 20 life instead of 25 (CR 903.12).

Approach

convex/lib/systems/ holds one SystemDefinition per system, as const satisfies Record<SystemId, SystemDefinition>:

  • labels, available, defaultFormat: { deck, play }
  • counter: label/plurals, default value, presets, steps, direction: "open" | "down", max start
  • formats[]: id, label, blurb, deck sections, and capability flags startingValue, hasCommanderDamage, singleton
  • integration: identity namespace, capabilities with providers (card catalog, deck import, images...), rights

SystemId, FormatId<System>, and CatalogProvider are derived from the data. Helpers: isSystemId, systemDefinition, formatDefinition, hasCommandZone.

The three registries keep their exported API but now read from it. No api.* names, args, or return shapes change.

Brawl: startingValue: 25, multiplayerStartingValue: 30, singleton: true, and an explicit hasCommanderDamage: false, since CR 903.12 drops the 21 commander damage loss. Commander damage stays Commander-only.

  • defaultStartingLife now takes a player count. New Game and Settings recompute a starting value still at its default when the player count changes, the same way they already did on system and format changes.
  • A stored Brawl default of 20, saved before Brawl had its own default, migrates in parseSettings to 25 or 30. Without that, 20 would read as a custom value, and switching to Commander would stay at 20 instead of 40.

Migrated

  • src/features/game/playSystems.ts: starting life and commander damage come from format flags. Prize "taken" copy keys on counter.direction rather than system === "pokemon".
  • convex/lib/cardImageFallback.ts: dispatches on the card catalog provider, type-checked against every provider.
  • convex/lib/games/archidekt.ts: ["commander", "brawl"].includes(format) became hasCommandZone.
  • convex/lib/deckGames.ts: game !== "mtg" became a Scryfall catalog check.
  • convex/integrationManifest.ts: no more as cast. integrationFor infers its literal return type, so integrationManifest.list keeps main's narrow types. A @ts-expect-error test guards this.
  • convex/_generated/api.d.ts: hand-added the two new lib modules (codegen avoided because it uploads to the shared dev deployment).

Left for follow-ups

Inline checks still live in these files (counts from grep): convex/deckImports.ts 17, convex/deckCatalogs.ts 17, src/screens/AddDeckScreen.tsx 15, convex/cards.ts 11, src/screens/GuestDeckDetailScreen.tsx 10, src/screens/DeckDetailScreen.tsx 10, src/features/decks/commanderSelection.ts 5, convex/games.ts 5, src/features/decks/useCardDetails.ts 3, convex/decks.ts 3, convex/cardCatalog.ts 3, src/screens/DecksScreen.tsx 2, src/features/decks/DeckView.tsx 2, src/features/decks/CardSearchScreen.tsx 2, src/components/Screen.tsx 2, src/screens/NewGameScreen.tsx 1, src/features/decks/guestDeck.ts 1, src/features/decks/DeckCardRow.tsx 1.

Other places where Brawl is missed, all outside this PR's files:

  • Commander choice and the one-copy commander lock are gated on format === "commander", so Brawl decks can't pick a commander in the deck editors. Affected files: DeckDetailScreen, GuestDeckDetailScreen, AddDeckScreen, features/decks/CardSearchScreen, DeckCardRow. These should use hasCommandZone. Commander legality would also need a Brawl source.
  • NewGameScreen defaults Commander matches to best of 1 but Brawl to best of 3.
  • convex/games.ts commander damage gates are correct for Brawl but still inline.

Evidence

pnpm compile, pnpm lint:check on the changed files, and full jest pass. Under load, analytics.test.ts and deckCatalogs.test.ts hit timeouts but pass on their own. New focused tests cover the Brawl flags, Commander-only commander damage, counter direction, and default formats.

Web pass on /dev/seed/game (Playwright, local dev server):

Seed Before tap After tap
Commander, 4p, cmd 2>3:9 40 life, commander damage shown 39
Brawl, 2p, no start 25 life, no commander damage controls 24
Brawl with cmd= seed rejected: "cmd needs system=mtg&format=commander" n/a
Pokémon 6 Prize cards 5
Yu-Gi-Oh! 8000 Life Points 7900

Brawl Commander Pokémon Yu-Gi-Oh!

Made by Claude Opus 5.5 in Claude Code (T3 Code).

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Summary by CodeRabbit

  • New Features
    • Default starting life reflects the selected game, format, and player count, including multiplayer Brawl settings.
    • Changing a game, format, or player count updates starting life when it matches the previous default; customized values are preserved.
    • Game integrations and card image sources follow each game’s configured capabilities.
  • Bug Fixes
    • Saved Brawl settings using the former default starting life are updated for the player count.

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  • src/features/game/localPersistence.test.ts
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📝 Walkthrough

Walkthrough

The pull request adds shared definitions for supported game systems and uses them to derive integrations, deck and play rules, and catalog-provider behavior. Game setup and settings calculate default starting values using the selected format and player count. Saved Brawl settings receive a migration.

Changes

Shared game systems

Layer / File(s) Summary
System definitions and lookups
convex/lib/systems/*
Defines formats, counters, capabilities, and integration metadata for Magic, Yu-Gi-Oh!, and Pokémon. Adds system and format lookup helpers and tests these definitions.
Backend system consumers
convex/lib/integrations.ts, convex/integrationManifest.ts, convex/lib/deckGames.ts, convex/lib/cardImageFallback.ts, convex/lib/games/archidekt.ts, convex/lib/integrations.test.ts
Derives integration and deck data from shared definitions, routes image candidates by catalog provider, and validates Archidekt commander-board entries using format metadata.
Shared play rules and starting values
src/features/game/playSystems.ts, src/features/game/playSystems.test.ts, src/devtools/seeds/gameSeed.ts
Derives play rules from shared definitions and calculates starting values from the selected format and player count.
Starting-value updates in setup and settings
src/features/game/localPersistence.ts, src/features/game/localPersistence.test.ts, src/screens/NewGameScreen.tsx, src/screens/NewGameScreen.test.tsx, src/screens/SettingsScreen.tsx, src/screens/SettingsScreen.test.tsx
Uses player-count-aware defaults in game setup and settings. Migrates saved Brawl settings and preserves custom starting values.

Priority: ➖ Normal

Estimated code review effort: 3 (Moderate) | ~25 minutes

Change: Refactor · Unblocks: 2 PRs

Sequence Diagram(s)

sequenceDiagram
  participant NewGameScreen
  participant defaultStartingLife
  participant SYSTEMS
  NewGameScreen->>defaultStartingLife: calculate default for system, format, and player count
  defaultStartingLife->>SYSTEMS: read format starting values
  SYSTEMS-->>defaultStartingLife: return format metadata
  defaultStartingLife-->>NewGameScreen: return starting value
  NewGameScreen->>NewGameScreen: update value when it matches the previous default
Loading

Merge Risk: ⚪ Minimal · up to 694e9

Saved Brawl settings are migrated once. A starting life of 20 chosen afterward is kept. No actionable merge-blocking risk remains.

Pre-merge checks | Passed 4 | Failed 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage Warning Docstring coverage is 8.11% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 37 functions across 18 files. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Description Check Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check Passed The title clearly describes the main change: consolidating play-system definitions so they drive counters and formats.
Linked Issues check Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check Passed Check skipped because no linked issues were found for this pull request.

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src/features/game/localPersistence.test.ts

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ESLint: 8.57.1

Error: File 'expo/tsconfig.base' not found.
Occurred while linting /src/features/game/localPersistence.test.ts:1
Rule: "import/namespace"
at resolveExtends (/.eslint-tmp/node_modules/get-tsconfig/dist/index.cjs:7:7283)
at _parseTsconfig (/.eslint-tmp/node_modules/get-tsconfig/dist/index.cjs:7:8467)
at parseTsconfig (/.eslint-tmp/node_modules/get-tsconfig/dist/index.cjs:7:13444)
at Object.getTsconfig (/.eslint-tmp/node_modules/get-tsconfig/dist/index.cjs:7:17072)
at /.eslint-tmp/node_modules/eslint-import-resolver-typescript/lib/index.cjs:314:36
at Array.map ()
at initMappers (/.eslint-tmp/node_modules/eslint-import-resolver-typescript/lib/index.cjs:307:26)
at Object.resolve (/.eslint-tmp/node_modules/eslint-import-resolver-typescript/lib/index.cjs:127:3)
at withResolver (/.eslint-tmp/node_modules/eslint-module-utils/resolve.js:183:23)
at fullResolve (/.eslint-tmp/node_modules/eslint-module-utils/resolve.js:204:22)


src/features/game/localPersistence.ts

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src/screens/SettingsScreen.test.tsx

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  • 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @src/features/game/localPersistence.ts:
- Around line 371-375: Update parseSettings and its callers so
migrateBrawlStartingLife runs only when loading stored settings, not when
saveSettings parses user-selected values. Ensure the migrated value is persisted
or marked as migrated so subsequent loads do not overwrite an explicit starting
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⛔ Files ignored due to path filters (1)
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📒 Files selected for processing (18)
  • convex/integrationManifest.ts
  • convex/lib/cardImageFallback.ts
  • convex/lib/deckGames.ts
  • convex/lib/games/archidekt.ts
  • convex/lib/integrations.test.ts
  • convex/lib/integrations.ts
  • convex/lib/systems/definitions.ts
  • convex/lib/systems/index.ts
  • convex/lib/systems/systems.test.ts
  • src/devtools/seeds/gameSeed.ts
  • src/features/game/localPersistence.test.ts
  • src/features/game/localPersistence.ts
  • src/features/game/playSystems.test.ts
  • src/features/game/playSystems.ts
  • src/screens/NewGameScreen.test.tsx
  • src/screens/NewGameScreen.tsx
  • src/screens/SettingsScreen.test.tsx
  • src/screens/SettingsScreen.tsx

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mchisolm0 and others added 3 commits October 10, 2026 15:12
… formats

Adds convex/lib/systems with one SystemDefinition per system (labels,
counter rules, formats with capability flags, integration capabilities).
playSystems, deckGames, and integrations now read from it. Brawl starts
at 25 life instead of falling back to Magic's 20.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ay narrow

Brawl starts at 25 for two players and 30 for more (CR 903.12f). New
Game and Settings recompute a default starting value when the player
count changes, and a stored Brawl default of 20 migrates to the new
default so later format changes still follow it. integrationFor infers
its literal return type again, so integrationManifest.list keeps main's
narrow shape.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…sticks

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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mchisolm0 force-pushed the refactor/system-definitions branch from c4d4c0c to 694e937 Compare October 10, 2026 20:27
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mchisolm0 merged commit 673d910 into main Oct 10, 2026
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mchisolm0 deleted the refactor/system-definitions branch October 10, 2026 21:40
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