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refactor(systems): one definition per play system drives counters and formats - #359
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Review comments at @src/features/game/localPersistence.ts:
- Around line 371-375: Update parseSettings and its callers so
migrateBrawlStartingLife runs only when loading stored settings, not when
saveSettings parses user-selected values. Ensure the migrated value is persisted
or marked as migrated so subsequent loads do not overwrite an explicit starting
life of 20.
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⛔ Files ignored due to path filters (1)
convex/_generated/api.d.tsis excluded by!**/_generated/**
📒 Files selected for processing (18)
convex/integrationManifest.tsconvex/lib/cardImageFallback.tsconvex/lib/deckGames.tsconvex/lib/games/archidekt.tsconvex/lib/integrations.test.tsconvex/lib/integrations.tsconvex/lib/systems/definitions.tsconvex/lib/systems/index.tsconvex/lib/systems/systems.test.tssrc/devtools/seeds/gameSeed.tssrc/features/game/localPersistence.test.tssrc/features/game/localPersistence.tssrc/features/game/playSystems.test.tssrc/features/game/playSystems.tssrc/screens/NewGameScreen.test.tsxsrc/screens/NewGameScreen.tsxsrc/screens/SettingsScreen.test.tsxsrc/screens/SettingsScreen.tsx
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… formats Adds convex/lib/systems with one SystemDefinition per system (labels, counter rules, formats with capability flags, integration capabilities). playSystems, deckGames, and integrations now read from it. Brawl starts at 25 life instead of falling back to Magic's 20. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ay narrow Brawl starts at 25 for two players and 30 for more (CR 903.12f). New Game and Settings recompute a default starting value when the player count changes, and a stored Brawl default of 20 migrates to the new default so later format changes still follow it. integrationFor infers its literal return type again, so integrationManifest.list keeps main's narrow shape. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…sticks Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Game-system rules lived in three registries that drifted:
src/features/game/playSystems.ts(counters),convex/lib/deckGames.ts(formats and sections), andconvex/lib/integrations.ts(providers and rights), plus ~115 inlinesystem === "mtg"/format === "commander"checks. Brawl fell through the gap: a new Brawl game started at Magic's generic 20 life instead of 25 (CR 903.12).Approach
convex/lib/systems/holds oneSystemDefinitionper system,as const satisfies Record<SystemId, SystemDefinition>:available,defaultFormat: { deck, play }counter: label/plurals, default value, presets, steps,direction: "open" | "down", max startformats[]: id, label, blurb, decksections, and capability flagsstartingValue,hasCommanderDamage,singletonintegration: identity namespace, capabilities with providers (card catalog, deck import, images...), rightsSystemId,FormatId<System>, andCatalogProviderare derived from the data. Helpers:isSystemId,systemDefinition,formatDefinition,hasCommandZone.The three registries keep their exported API but now read from it. No
api.*names, args, or return shapes change.Brawl:
startingValue: 25,multiplayerStartingValue: 30,singleton: true, and an explicithasCommanderDamage: false, since CR 903.12 drops the 21 commander damage loss. Commander damage stays Commander-only.defaultStartingLifenow takes a player count. New Game and Settings recompute a starting value still at its default when the player count changes, the same way they already did on system and format changes.parseSettingsto 25 or 30. Without that, 20 would read as a custom value, and switching to Commander would stay at 20 instead of 40.Migrated
src/features/game/playSystems.ts: starting life and commander damage come from format flags. Prize "taken" copy keys oncounter.directionrather thansystem === "pokemon".convex/lib/cardImageFallback.ts: dispatches on the card catalog provider, type-checked against every provider.convex/lib/games/archidekt.ts:["commander", "brawl"].includes(format)becamehasCommandZone.convex/lib/deckGames.ts:game !== "mtg"became a Scryfall catalog check.convex/integrationManifest.ts: no moreascast.integrationForinfers its literal return type, sointegrationManifest.listkeeps main's narrow types. A@ts-expect-errortest guards this.convex/_generated/api.d.ts: hand-added the two new lib modules (codegen avoided because it uploads to the shared dev deployment).Left for follow-ups
Inline checks still live in these files (counts from
grep):convex/deckImports.ts17,convex/deckCatalogs.ts17,src/screens/AddDeckScreen.tsx15,convex/cards.ts11,src/screens/GuestDeckDetailScreen.tsx10,src/screens/DeckDetailScreen.tsx10,src/features/decks/commanderSelection.ts5,convex/games.ts5,src/features/decks/useCardDetails.ts3,convex/decks.ts3,convex/cardCatalog.ts3,src/screens/DecksScreen.tsx2,src/features/decks/DeckView.tsx2,src/features/decks/CardSearchScreen.tsx2,src/components/Screen.tsx2,src/screens/NewGameScreen.tsx1,src/features/decks/guestDeck.ts1,src/features/decks/DeckCardRow.tsx1.Other places where Brawl is missed, all outside this PR's files:
format === "commander", so Brawl decks can't pick a commander in the deck editors. Affected files:DeckDetailScreen,GuestDeckDetailScreen,AddDeckScreen,features/decks/CardSearchScreen,DeckCardRow. These should usehasCommandZone. Commander legality would also need a Brawl source.NewGameScreendefaults Commander matches to best of 1 but Brawl to best of 3.convex/games.tscommander damage gates are correct for Brawl but still inline.Evidence
pnpm compile,pnpm lint:checkon the changed files, and full jest pass. Under load,analytics.test.tsanddeckCatalogs.test.tshit timeouts but pass on their own. New focused tests cover the Brawl flags, Commander-only commander damage, counter direction, and default formats.Web pass on
/dev/seed/game(Playwright, local dev server):startcmd=Brawl Commander Pokémon Yu-Gi-Oh!
Made by Claude Opus 5.5 in Claude Code (T3 Code).
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