BMT is the ultimate multi-tool designed to streamline and enhance the Brawlhalla modding experience. With a comprehensive suite of powerful features, it provides a seamless workflow for creators to modify game assets efficiently.
For detailed guides, tutorials, and instructions on how to use each tool, please visit the BMT Wiki.
The Sprite Exporter simplifies and accelerates the modding process by allowing you to easily export Sprites, Shapes, or SWF files. Simplify your modding workflow by isolating specific character skins into clean .swf files or exporting raw assets for external editing.
The Reference Loader is designed to inject a reference sprite directly into a target .swf file, providing a visual guide to ensure your mod proportions and alignments are perfectly accurate.
The Color Converter is a straightforward and intuitive tool that supports real-time conversions between multiple color formats (HEX, RGB, INT, HSL, HSV, CMYK).
The Fast Shape Replacer automates the tedious process of editing individual shapes by packing all your raw shapes into a single SVG template, letting you replace all the shapes in your folder in one go.
The Skin Editor is the ultimate character modding tool. It allows you to interactively manipulate character parts—moving, scaling, and rotating them—all in real-time, powered by a high-performance vector rendering engine.
The Lang Editor enables you to easily edit almost any text string or language file inside the game, including bulk replacing and instant saving.
The SVG Maker is a specialized tool designed to easily convert sprite sheets into highly optimized SVG vectors tailored specifically for generating Brawlhalla assets.
Brawlhalla Modding Toolkit utilizes several open-source libraries. Please see the Licenses page in the Wiki for full details, links, and credits.
Original concept based on Epicsninja BrawlhallaModTools and Python Implementation based on BhModCreator.
With love, Shadow ❤️





