In this tutorial, we'll create a pattern that emits multiple groups of projectiles.
Page Author: Maurice Thompson-Hamilton
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π§ Team Structure
π Engine Architecture
π£ Handling Collisions
β¨οΈ Handling Input
π Audio Editor
π€ Entity Editor
π Level Editor
π« Projectile Editor
π« Projectile Editor - Tutorial 1
π« Projectile Editor - Tutorial 2
π§± Tile Map Editor
π» UI Editor
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