An alternate to SkinSystem for SkinRestorer. By default, it have less overhead task since SkinSystem render the whole texture on a real 3D enviroment, and this thing only render the face and hat on a 2D canvas.
- It works!
- TODO: Implement a proper SQL foolproof
With proper rustegexp!
- It function as a HTTP server
- It have proper caching
TODO: It know when to rebake new image but
- It must know when to flush the images (bash-scripted)
- It must let the proxy know when to cache (Edge) (50%)
- Fixed sqlx macro shills (hack)
- Streaming PNG face compositor
Decode rows 8..15 only, compose RGBA8 with a portable scalar reference.
--features avx2enables runtime-dispatched row loads on capable x86_64. - Support premium skin
[!NOTE] Not yet, might need thirdparty 😭
Because the rendering stays at 300ms (composition only, with tested conditions) and the upscaling stays at 40-70ms, it is hard to implement more stuff
SkinRestorerdataset
Compile it yourself
- Clone
- Config with .env
cargo build --release
The service uses the Mojang profile/session APIs by default. An optional
SkinSystem MySQL resolver is enabled with DATABASE_URL; a failed connection
only emits a warning and falls back. Add --ely-by to try
http://skinsystem.ely.by/skins/{username}.png before Mojang. Run
rskd --help for all Clap options.
- Cache eviction runs inside the Smol executor once per hour. Set
RENSKIN_CACHE_DIRfor an explicit writable cache location (the container defaults to/tmp/renskin-cache).