You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Well, if I have a path and I'd like an object to move along this path, I will make it move from node to node. As soon as I reached the node, I will want to get the next node and I don't need to know about the previous node any longer.
You can create this relatively easily by populating a table with all node values. I created something like this for use with Corona SDK, so you can move and actor along the path.
if path then
print(('Path found! Length: %.2f'):format(path:getLength()))
for node, count in path:nodes() do
print(('Step: %d - x: %d - y: %d'):format(count, node:getX(), node:getY()))
setX[#setX+1] = node:getX() -- populating coordinate table on each movement
setY[#setY+1] = node:getY() -- populating coordinate table on each movement
end
end
I assume this would be just as easy to bake into the actual library, but you know what they say about assuming.
Activity
Yonaba commentedon Jun 30, 2014
Can I have some use cases/examples where such a method would be really useful ?
saschagehlich commentedon Jun 30, 2014
Well, if I have a path and I'd like an object to move along this path, I will make it move from node to node. As soon as I reached the node, I will want to get the next node and I don't need to know about the previous node any longer.
pancinteractive commentedon Aug 27, 2014
You can create this relatively easily by populating a table with all node values. I created something like this for use with Corona SDK, so you can move and actor along the path.
I assume this would be just as easy to bake into the actual library, but you know what they say about assuming.