Skip to content

Add path:shift()? #32

Open
Open

Description

@saschagehlich

I think it would be useful to implement a method that returns the first node of a path and deletes it at the same time.

Activity

  1. Yonaba commented on Jun 30, 2014

    @Yonaba
    Owner

    Can I have some use cases/examples where such a method would be really useful ?

  2. saschagehlich commented on Jun 30, 2014

    @saschagehlich
    ContributorAuthor

    Well, if I have a path and I'd like an object to move along this path, I will make it move from node to node. As soon as I reached the node, I will want to get the next node and I don't need to know about the previous node any longer.

  3. pancinteractive commented on Aug 27, 2014

    @pancinteractive

    You can create this relatively easily by populating a table with all node values. I created something like this for use with Corona SDK, so you can move and actor along the path.

    if path then
        print(('Path found! Length: %.2f'):format(path:getLength()))
        for node, count in path:nodes() do
        print(('Step: %d - x: %d - y: %d'):format(count, node:getX(), node:getY()))
        setX[#setX+1] = node:getX() -- populating coordinate table on each movement
        setY[#setY+1] = node:getY() -- populating coordinate table on each movement
        end
    end
    

    I assume this would be just as easy to bake into the actual library, but you know what they say about assuming.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions