Skip to content

Handle Tile level object groups #76

Open

Description

@bcvery1

Tiled allows users to edit tilesets so that each tile has an individual collision object. When the tile is drawn to the screen, the object is drawn at the same time.

The object is drawn to a hidden (from Tiled) object-group layer, that exists within the Tile tag.

Need to decode these, and add them to the object "getting stack", so they can be retrieved from a map level.

Activity

  1. added this to the v0.5.0 release milestone on Apr 2, 2019
  2. added and removed on Apr 10, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions