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deadlock-api
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deadlock-server-plugins
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feat(capture-the-flag): per-round economy, normal lane NPCs, 8-min ro…
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#99:
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fix(capture-the-flag): respawn at the base fountain spawns
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#98:
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fix(capture-the-flag): respawn at info_team_spawn, not the patron
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#97:
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refactor: reorganise repo into gamemodes/ and utils/ top-level folders
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fix(trooper-invasion): use HookResult.Stop to block patron lethal hit…
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#95:
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fix(trooper-invasion): end the mode only on the Patron's second (fina…
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#94:
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fix(trooper-invasion): tie Defeat to the Patron, not the Watchers
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#93:
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feat(trooper-invasion): self-spawn tier1 lane Guardians
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#92:
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TrooperInvasion: split god-class into files; extract StuckCommand plugin
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#91:
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compose: GAMEFILES_MOUNT to reuse a local Deadlock install
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makefile: clear live folder per mode; gitignore .env
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kb: ingest deadworks v0.4.8 + document wave-scaling respawn
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revert(trooper-invasion): drop mode-write attempts; tier1 not on dl_m…
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diag(trooper-invasion): wide entity scan for tier1 / alt / guardian v…
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#86:
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fix(trooper-invasion): schema-write game/match mode (sv_cheats convar…
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fix(trooper-invasion): set game_mode=Normal + match_mode=Unranked at …
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revert(trooper-invasion): drop npc_spawn_enabled + diag dump; tier1 a…
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diag(trooper-invasion): dump boss/spawn entities at startup +0/5/30/60s
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#82:
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fix(trooper-invasion): force citadel_npc_spawn_enabled=1 for tier1 Gu…
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fix(trooper-invasion): stop pinning m_eGameState so tier1 Guardians s…
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#80:
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fix(build): bump Google.Protobuf to 3.34.1 to match deadworks API
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#79:
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fix(trooper-invasion): pin GameInProgress earlier so Guardians spawn
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#78:
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kb: ingest Deadworks v0.4.7 release notes and TrooperInvasion git his…
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#77:
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fix(trooper-invasion): drop dead-but-not-deleted troopers in reconciler
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#76:
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fix(trooper-invasion): track alive troopers by EntityHandle, not raw …
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