A dynamic tactical-level mission designed for flexibility and configurability
Recently I saw a thread in r/arma about an Arma 2 mission called Flashpoint. I'd never heard of this before, and so looking at its result was quite astounding. It was enough to get me thinking about doing something similar in Arma 3. This is (will) be that result.
The goal is to have a random mission generator, designed to create a conflict in a random area, with a random scenario, random force strengths, and random player roles. However, any and all of these can be configured easily before generation.
I probably won't finish this. I'll declare the project dead if I decide it is, and until then consider it under development, no matter how unlikely that may seem.
This work is licensed under a Arma Public License Share Alike.