Welcome to Problem Solving 3.0
Curated and iterated from a several resources that have been developed throughout the Code Academy Course.
- Sessions Rules
- Learning Outcomes
- Pitch Preparation
- Research Afternoon
- Resources
- Final Presentation Guidelines
9.10 - 9.40 | Introducing to the internal projects week.
- Learning outcomes
- Thoughts on how do students envision this 3-week projects phase looks like?
- Reminder of the structure of the coming phases of the course.
9.40 - 10.40 | The Marshmellow challenge
10.40 - 11.00 | Research
11.00 - 11.30 | Intro and where it might go wrong
11.30 - 12.00 | [Group activity] Mapping problems and decide on teams
-- LUNCH --
13.00 - 14.10 | 01 Discovery Phase
14.15 - 15.20 | 02 Definition Phase: User Journeys and crazy eights Frame your problem
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09:00 - 10:00 | Mapping user stories and crazy eights
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10:00 - 11:00 | Intro to figma/Real world demo
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11:00 - 12:00 | Figma demo
— BREAK —
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13:00 - 13:30 | Get inspired before designing your projects - Instagram is a great resource too (ux_trends, interaction_design_ foundations, theuiuxcollective, dailywebdesign, design_gems, dribbble, fievr, etc..)
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13:30 - 15:30 | Work on prototypes
- 09:00 - 12:00 | Work on prototypes
— BREAK —
- 13:00 - 17:00 | Work on prototypes
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09:00 - 10:00 | Presentation on user testing
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10:00 - 11:00 | Finalise prototype and write user testing scripts
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11:00 - 12:00 | Implement User testing
— BREAK —
- 13:00 - 16:00 | Respond to feedback / improve prototype
- 16:00 - 17:00 | Prototype presentation
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09:00 - 10:00 | Agile presentation
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10:00 - 12:00 | Build Sprint planning
— BREAK —
- 13:00 - 17:00 | Build Sprint planning (Teams and TLs)