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Design Week

Welcome to Problem Solving 3.0
Curated and iterated from a several resources that have been developed throughout the Code Academy Course.

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Day 1

9.10 - 9.40 | Introducing to the internal projects week.

  • Learning outcomes
  • Thoughts on how do students envision this 3-week projects phase looks like?
  • Reminder of the structure of the coming phases of the course.

9.40 - 10.40 | The Marshmellow challenge

10.40 - 11.00 | Research

11.00 - 11.30 | Intro and where it might go wrong

11.30 - 12.00 | [Group activity] Mapping problems and decide on teams

-- LUNCH --

13.00 - 14.10 | 01 Discovery Phase

14.15 - 15.20 | 02 Definition Phase: User Journeys and crazy eights Frame your problem


Day 2

— BREAK —

  • 13:00 - 13:30 | Get inspired before designing your projects - Instagram is a great resource too (ux_trends, interaction_design_ foundations, theuiuxcollective, dailywebdesign, design_gems, dribbble, fievr, etc..)

  • 13:30 - 15:30 | Work on prototypes


Day 3

  • 09:00 - 12:00 | Work on prototypes

— BREAK —

  • 13:00 - 17:00 | Work on prototypes

Day 4

— BREAK —


Day 5

— BREAK —

  • 13:00 - 17:00 | Build Sprint planning (Teams and TLs)

About

Welcome to Problem Solving 3.0

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