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Issues
Issues
SV_ClipDistance on a float2/float4 (HLSL SV_ClipDistance0/1) is rejected with E30701 on every target
- shader-slang/slang#13924 · opened
on Oct 25, 2026 - shader-slang/slang#13917 · opened
on Oct 25, 2026 - shader-slang/slang#13914 · opened
on Oct 25, 2026 - shader-slang/slang#13913 · opened
on Oct 25, 2026 - shader-slang/slang#13910 · opened
on Oct 25, 2026 - shader-slang/slang#13906 · opened
on Oct 25, 2026 - shader-slang/slang#13902 · opened
on Oct 25, 2026 - shader-slang/slang#13899 · opened
on Oct 23, 2026 - shader-slang/slang#13894 · opened
on Oct 23, 2026 - shader-slang/slang#13893 · opened
on Oct 23, 2026 - shader-slang/slang#13892 · opened
on Oct 23, 2026 - shader-slang/slang#13882 · opened
on Oct 23, 2026