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This repository was archived by the owner on Jun 17, 2026. It is now read-only.
Einfache ideen-sammel-liste. Reinschreiben was euch gerade in den sinn kommt.
Encounter
micro-leveling im encounter: chars koennen exp sammeln (stats, evt. spells gain). Dies soll als feine regulierung des difficulty levels dienen. Je nach gesammelter exp gibt es verschiedene achievements (schwerer ohne zusaetzliche exp -> besseres achievement). Dadurch werden auch zusaetzliche effekte moeglich: z.B. wenn neutral chars getoeted werden, shiften die spells der chars von "lieb" zu "boes".
zwei gruppen in der gleichen (oder "parallele") instanz, wer den letzten boss zuerste legt hat gewonnen (party vs. party).
Player
"Visual" achievements of encounters (narben, fehlende finger, titel, bekleidung). Nur "in town" und im web-portrait (armory/battlenet) sichtbar.
Hardcore mode (siehe Diablo)
"ladder ranking" system fuer achievement points. Spieler-title je nach rang im ladder
Boss behaviour
boss spell: zufaellig invertieren der pfeiltasten oder maus axen.
WebRCT
Realtime chat between players, so they don't have to run skype/teamspeak/hangout next to the game.
Show video in place of avatars.
Flymode camera
camera flymode mit wsad, right mouse rotate to simplify terrain creation
maybe add as a spectator (?)
Weekly hardcore
Encounter can only be successfully played once a week (like dragons in wow)
3D Wardrobe
Design wardrobe as a 3D level (wardrobe) including target dummies (spells can be tested). This allows players to have something meaningful to do while waiting for the party members to join (walk around, explore roles, ..).